Rodent 1.5

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PK
Posts: 755
Joined: Mon Jan 15, 2007 10:23 am
Location: Warsza
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Rodent 1.5

Post by PK » Mon Sep 08, 2014 11:11 pm

as some of you may already know, Rodent 1.5 is playing in Graham's 2nd division tournament, and I promised to release it as soon as possible. Now it is available at http://www.pkoziol.cal24.pl/rodent/rodent.htm

currently only 64-bit Windows compiles are available, 32-bit Windows will appear tomorrow, and I'll wait for a third-party Linux compile. Call it an unreasonable fear if You want, but I really asked a friend (10 years in IT industry and ardent Linux supporter) to install Linux as an alternative operating system. He wanted to improve BIOS settings as well, managed to mangle entire file system, destroying some important files in the process, then blamed the unusual settings of my poor laptop.

Anyhow, changes in Rodent 1.5 include:

- fixes and additions in drawish endgame recognizers
- getting rid of a buggy implementation of continuation moves
- more logical handling of LMR in case of very late moves
- bugfix in candidate passers detection
- move routines are now part of position class
- more restrictions on eval pruning
- king tropism eval (style addition)
- always verify null move

I still owe You a description of the new options, it will appear shortly. Have fun!

carldaman
Posts: 1543
Joined: Sat Jun 02, 2012 12:13 am

Re: Rodent 1.5

Post by carldaman » Tue Sep 09, 2014 3:15 am

PK wrote:as some of you may already know, Rodent 1.5 is playing in Graham's 2nd division tournament, and I promised to release it as soon as possible. Now it is available at http://www.pkoziol.cal24.pl/rodent/rodent.htm

currently only 64-bit Windows compiles are available, 32-bit Windows will appear tomorrow, and I'll wait for a third-party Linux compile. Call it an unreasonable fear if You want, but I really asked a friend (10 years in IT industry and ardent Linux supporter) to install Linux as an alternative operating system. He wanted to improve BIOS settings as well, managed to mangle entire file system, destroying some important files in the process, then blamed the unusual settings of my poor laptop.

Anyhow, changes in Rodent 1.5 include:

- fixes and additions in drawish endgame recognizers
- getting rid of a buggy implementation of continuation moves
- more logical handling of LMR in case of very late moves
- bugfix in candidate passers detection
- move routines are now part of position class
- more restrictions on eval pruning
- king tropism eval (style addition)
- always verify null move

I still owe You a description of the new options, it will appear shortly. Have fun!
Thanks for sharing your engine with us, Pawel! :D

Regards,
CL

PK
Posts: 755
Joined: Mon Jan 15, 2007 10:23 am
Location: Warsza
Contact:

Re: Rodent 1.5

Post by PK » Wed Sep 10, 2014 10:31 pm

I have just uploaded Win-32 compile, Windows XP-friendly

Jamal Bubker
Posts: 260
Joined: Mon May 24, 2010 2:32 pm

Re: Rodent 1.5

Post by Jamal Bubker » Fri Sep 12, 2014 8:58 pm

Thank you Pawel :D

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Sylwy
Posts: 3358
Joined: Fri Apr 21, 2006 2:19 pm
Location: IASI (Romania) - the historical capital of MOLDOVA

Re: Rodent 1.5

Post by Sylwy » Wed Sep 17, 2014 7:32 am

PK wrote:I have just uploaded Win-32 compile, Windows XP-friendly
Fine ! :lol:

Already in tests ! THANK YOU, Mr.Koziol !

Silvian :wink: R

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