I've seen this behavior too and I don't like it. If an engine hit the DTZ file, it's sure to win by using only 0.1 sec by move.SzG wrote:To begin with, I have all 6 and less piece syzygy bases installed.
Watching Komodo in a 6-man ending I can see a relatively small tb hit rate and Komodo is calculating. That used to be different with Nalimov bases (with other engines) where the move is made instantly when the engine is in a tablebase position.
I know that the principle of syzygy is different but still, is that behaviour normal?
May be that could be a parameter for Syzygy's : "syzygyDTZfastplay".