Scid vs. PC 4.12

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Scid vs. PC 4.12

Post by stevenaaus » Wed Mar 26, 2014 10:36 pm

I've compiled a new release yesterday, and there's been no major bug reports, so i guess it's ok to announce it properly.

Source - ... z/download

Mac - ... g/download

Windows 32 - ... e/download

Windows 64 - ... e/download

Thanks to everyone who's given me a hand :)
The Win64 version includes the new (mostly untested) fast file open code that Win32 does not.

Scid vs. PC 4.12 changes since 4.11

Gamelist/Filter fixes. Filter works better with Tree.
New Crosstable tie-break options and reorder Crosstable menus.
Game-result is now shown alongside Player names, at top of GameInfo window.
Middle button in main board toggles game info.
Databases open faster (Linux/OS X only - "avoid the time consuming file locking". Windows is in testing).
Allow dragging Docked Window tabs to alter their order.

Gamelist button/menu changes:
Flag button is now context menu, Gamelist Save is moved to tools->export, Find button removed (use enter in Find entrybox)

Spelling changes:
Update spelling file to a custom version of Franz's Jan-5-2014 spellling.ssp.
Spell-checking can now remove GM, IM, FM, CM, WGM prefixes from player names.
Doing player-name replacements, show how many fail due to age/date considerations.

FICS changes:
Add user-configurable init commands.
Board size slider is now a menu.
Game Offers pack over buttons (making it less crowded, use escape/button-2 to cancel).
New find entrybox to search the console.
Remove Clear button (as getting crowded).
Remove the never used big clocks.
Add start, end sounds (and minor sound fixes - though still buggy).
Dont save FICS aborted games.
Disable engines when playing a FICS game.

Analysis and Annotation changes:
Make 'scoreToMate' work better and faster, which stops occasional incorrect Mate-in-N lines showing up, and works better at near-mate positions.
Make the Annotation config window fit on small displays.
Stop engine at end of annotating a single game.
Try a new approach to Depth-based annotation, which works better, but still needs fine-tuning.

Spanish translation update from Igor Sosa Mayor.
Polish translation update from Adam Umiastowski.
Add a find entrybox to the splash window
Strip PGN Tags improvements
Right-clicking toolbar Game-Save icon quick saves game.
Sound devices can now be selected; mainly useful for Linux systems
Dont insert newlines into PGN copied to text buffer... Some web PGN browsers don't work with newlines following movenum. eg "10.
Save game history when Scid quits
Remove tree status bar. Same info avail in switcher and tree text widget.
Booktuning nextmove is now highlighted (same as Book), and padding has been tweaked a bit.
Move Maintenance menu from File to Tools menu
Remove the annoying " from myPlayerNames.

When saving PGN to file, disable translating pieces. (Export to PGN was already this way).
FICS Digital clocks didnt appear under some circumstances
Undo/redo refinement/fix for when buffer has been full
Fix import issue - Sometimes first tag is lost (If UTF byte order mark is present)
MSWindows - Board keyboard bindings are were getting lost after Variation window popup is dismissed.
Some tooltip refinements, including removing tooltips with board update (mask tooltips were erroneously persistent).
Tablebase window: Results Board was not getting packed (is now below Results Frame). Change the damn awful red, update help, give tbWin the widest paned window.
With wish8.6, we cant close undocked windows with a Close button. Fix
Some fixes for javascript and html game exports
Correctly handle plain text crosstables.

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Re: Scid vs. PC 4.12

Post by Dhanish » Thu Mar 27, 2014 1:35 pm

Thank you for continuing the development of Scid.
stevenaaus wrote:Tablebase window: Results Board was not getting packed (is now below Results Frame). Change the damn awful red, update help, give tbWin the widest paned window.
Request: Provide support for Syzygy bases.

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Re: Scid vs. PC 4.12

Post by JuLieN » Thu Mar 27, 2014 4:10 pm

Thanks Steven! :)
"The only good bug is a dead bug." (Don Dailey)
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Re: Scid vs. PC 4.12

Post by felix » Thu Mar 27, 2014 8:14 pm

Thank you very much!

mike angel
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Re: Scid vs. PC 4.12

Post by mike angel » Thu Mar 27, 2014 8:26 pm

you did a very good job - i like it

ve installed it under debian, works pretty good

could you please put in more options for time control
such as 40 moves in xx minutes repeating
that would be pretty good


mike angel
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Joined: Sun Jan 30, 2011 12:08 pm

Re: Scid vs. PC 4.12

Post by mike angel » Fri Mar 28, 2014 4:40 pm

.... and one more request:

in tournaments with more than seven engines it will be helpfull to have an option for scroll down to the startbutton.
On my Debian-Notebook with highest resulution it isnt possible to reach that buttom.


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