Chess 2013 by Filip Hofer

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filiphofer.net
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Joined: Thu Sep 26, 2013 5:58 pm

Re: Chess 2013 by Filip Hofer

Post by filiphofer.net » Tue Nov 05, 2013 5:22 pm

Hi Guys, thank you for your posts! At present, my chess software is surely more suitable for casual players rather than for serious players. Nonetheless, I have also received positive feedback from advanced players who find it good for training. I am passionate about further chess software development and I am looking forward to adding more features in next products. Norbert has already given me some cool hints such as UCI/Winboard support or richer time-control settings. If you have any questions or comments, please go ahead and post here or on my website (www.filiphofer.net).

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fern
Posts: 8755
Joined: Sun Feb 26, 2006 3:07 pm

Re: Chess 2013 by Filip Hofer

Post by fern » Tue Nov 05, 2013 7:01 pm

Flip, first thing is to get the engine to play ay 2500 Elo as a minimum.
If you get that, you an buldi over such a floor.
If not, then your software is not for people here.
NOT that every guy here is 20500+, BUT they are used to that level of engines.
To be beaten by a 1500 elo program is shameful :-)

Fern

carldaman
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Joined: Sat Jun 02, 2012 12:13 am

Re: Chess 2013 by Filip Hofer

Post by carldaman » Wed Nov 06, 2013 12:27 am

filiphofer.net wrote:Hi Guys, thank you for your posts! At present, my chess software is surely more suitable for casual players rather than for serious players. Nonetheless, I have also received positive feedback from advanced players who find it good for training. I am passionate about further chess software development and I am looking forward to adding more features in next products. Norbert has already given me some cool hints such as UCI/Winboard support or richer time-control settings. If you have any questions or comments, please go ahead and post here or on my website (www.filiphofer.net).
Hi Filip,

Could you please elaborate on the "Advanced artificial intelligence" aspect of your program ? I'm very interested in chess engines that can closely emulate human play, with all the human strengths and weaknesses.

I would also like to see programs developed that are tuned primarily against human opponents, and not against other engines. I believe such programs can *potentially* be better and more useful sparring or analysis partners for humans than even the top engines of today.

I also wish the trial period could be more than just 2 hours (maybe at least 6 or 12 hours would work better?). :)

Regards,
CL

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Mithu
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Re: Chess 2013 by Filip Hofer

Post by Mithu » Wed Nov 06, 2013 3:45 am

I installed your program and found it tough to beat. It did pamper me a bit but that was the opening stage I guess... Are you planning on the user being able to change the style of play maybe a slider control, ranging from Petrosian to Tal? :)

Coming to the GUI, it misses some important features that prevents me from enjoying it even more. I sincerely wish that these be improved/implemented as and when time permits.

Other than these limitations (which I am sure will be improved) the GUI is fantastic - a welcome change for its new and smooth feel. Congrats! I wish you all the best in your endeavors!

I am slowly falling in love with your GUI so...

Regards...

filiphofer.net
Posts: 2
Joined: Thu Sep 26, 2013 5:58 pm

Re: Chess 2013 by Filip Hofer

Post by filiphofer.net » Wed Nov 06, 2013 5:13 pm

Thank you all for your kind messages. Notes taken :) I am keen on the idea of a "play style" slider control.
Could you please elaborate on the "Advanced artificial intelligence" aspect of your program?
Well, it is the most advanced AI that I could come up with so far. Technically speaking, it is quite standard: a min-max search with alpha-beta and iterative deepening.

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