Psst...

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Michael Diosi
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Psst...

Post by Michael Diosi » Fri Jan 04, 2013 8:39 pm

Hi,

Hello dear testers, it has been a long time since the last Arena version, but now it is here! If you have tested Arena in the past and also sent bugreports please drop me an e-mail. If you just want Arena, wait.


Please send Martin and me all bug reports so we can fix problems. If you
include a screenshot of the whole Arena window, log files and a detailled
description to reproduce the problem, you would make life for us much easier.

Please do not only test the new features, but also old ones. Old functions have also been optimised and therefore something might be broken.

The german help file is not finished yet, read the english.chm for a description of the new functions.



Version History:
-----------------------------------------


Arena 3.0.3, 2013-01-04
* Internal release for test group
* Bug fixes
* Fiter (=Search) positions in PGN
* PGN lists faster sorting
* Common max. CPU cores setting for UCI engines
* UCI Filter can be switched off for analysis
* Early draw adjudication (if value = zero) in tournaments
* Tablebases draw adjudication in tournaments
* Save positon in EPD format
* Get position in The Problemist format (www.theproblemist.org) from clipboard, no fairy pieces
* Dialogues clearer design
* Pieces from TrueType fonts can now also use Unicode fonts
* Engines can be locked to position, you can go to the lock postion
* Engines can be paused, if you have temporarily other things to do with your PC
* Log window now faster and coloured (colours come from arrow colors)
* Sizable logo area
* More player graphics possible
(http://sourceforge.net/projects/scid/fi ... est%20data, unzip to <Arena>\Graphics\Players)
* Analysis lines: Compact variation display (show line only if first move changed)
* Analysis lines: Short form for boxes (e.g. "D" instead of "Depth")

Arena 3.0.1, 2011-06-09
* PGN loads faster
* Rare PGN loading errors fixed
* Arena reads short comments (! ? etc) from PGNs, also in PGN book import
* Opening classification improved (compares position instead of move sequence)
* Java engines easier selectable
* Arena uses less CPU time in demo and tournament mode
* Bugs where tournament area fonts not selectable removed
* Bundles engines: Rybka and Spike updated

Supported NAGS in PGN for Book import:
1 good move (traditional "!")
2 poor move (traditional "?")
3 very good move (traditional "!!")
4 very poor move (traditional "??")
7 forced move (all others lose quickly)
8 singular move (no reasonable alternatives)
9 worst move
16 White has a moderate advantage
17 Black has a moderate advantage
18 White has a decisive advantage
19 Black has a decisive advantage
20 White has a crushing advantage (Black should resign)
21 Black has a crushing advantage (White should resign)



Happy testing and all the best for the new year!

If you have any ideas please let us know...



Michael
http://www.playwitharena.com
Last edited by Michael Diosi on Fri Jan 04, 2013 8:48 pm, edited 1 time in total.

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Graham Banks
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Location: Auckland, NZ

Re: Psst...

Post by Graham Banks » Fri Jan 04, 2013 8:47 pm

Michael Diosi wrote: * Tablebases draw adjudication in tournaments
Yeehah! :wink:
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

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JuLieN
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Location: Nantes (France)
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Re: Psst...

Post by JuLieN » Fri Jan 04, 2013 8:48 pm

That's a GREAT news, Michael! :D

I have a request: if there's a Linux version would Martin be kind enough to compile an OSX version as well?

EDIT: I'd be glad to betastest a Mac version! ;)
"The only good bug is a dead bug." (Don Dailey)
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Dr.Wael Deeb
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Re: Psst...

Post by Dr.Wael Deeb » Fri Jan 04, 2013 9:23 pm

JuLieN wrote:That's a GREAT news, Michael! :D

I have a request: if there's a Linux version would Martin be kind enough to compile an OSX version as well?

EDIT: I'd be glad to betastest a Mac version! ;)
What are these weird operation systems you're using Junlien :!: :?:

I thought you were a hardcore Gates fella :lol:

:wink:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….

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JuLieN
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Re: Psst...

Post by JuLieN » Fri Jan 04, 2013 9:32 pm

Dr.Wael Deeb wrote:
JuLieN wrote:That's a GREAT news, Michael! :D

I have a request: if there's a Linux version would Martin be kind enough to compile an OSX version as well?

EDIT: I'd be glad to betastest a Mac version! ;)
What are these weird operation systems you're using Junlien :!: :?:

I thought you were a hardcore Gates fella :lol:

:wink:
You don't know the half of it! I even compiled a version of my engine for MorphOS. ;)
"The only good bug is a dead bug." (Don Dailey)
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Michael Diosi
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Joined: Mon Jun 22, 2009 11:37 am

Arena 303...

Post by Michael Diosi » Sat Jan 05, 2013 7:37 am

Hi,


we might introduce an option to import positions from PDF directly, let's see.


Michael
http://www.playwitharena.com

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hgm
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Re: Psst...

Post by hgm » Sat Jan 05, 2013 10:18 am

Michael Diosi wrote: * Common max. CPU cores setting for UCI engines
http://www.playwitharena.com
Why not for all engines?

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Rebel
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Joined: Thu Aug 18, 2011 10:04 am

Re: Psst...

Post by Rebel » Sat Jan 05, 2013 10:33 am

Michael Diosi wrote: * Tablebases draw adjudication in tournaments
:!:

Lovely.

Lavir
Posts: 263
Joined: Sun Oct 28, 2012 10:45 am

Re: Psst...

Post by Lavir » Sat Jan 05, 2013 10:35 am

Thank you very much.

It seems you have included some of the things I asked. Thank you again.

I hope also that the two bugs I sent you (the one of the problems with scores and arrows with PB ON) are resolved. Not so very important but they are nice touches anyway.

Lavir
Posts: 263
Joined: Sun Oct 28, 2012 10:45 am

Re: Psst...

Post by Lavir » Sat Jan 05, 2013 10:46 am

hgm wrote: Why not for all engines?
There was already a setting for max cpus for Winboard engines in Arena. What it lacked was it for UCI engines.

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