There are those that believe everyone should be able to enter an engine and compete for the title, regardless of authenticity, known authorship, and possible derivative status.
So I am proposing the "Internet World Computer Chess Championship".
Same rules basically from the CCT events, except _anyone_ can enter _any_ program.
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[b]Rules would be as follows:[/b] Site: The Internet Chess Club (ICC) Tournament Director: Peter Skinner Date: TBD Registration Deadline: TBD Time controls: 50 + 3 Rounds: 7 Round Swiss. Round Times: 09:00 11:00 13:00 15:00* (*Saturday Only) (Above times are EST – Eastern Standard Time) Please be sure to check for time zone differences! All games to be played in one weekend: 4 games on Saturday 3 games on Sunday Blitz Tournament to follow regular event In the event of a tie situation: There will be a series of 10+3 blitz games until one player has a 1.5 advantage. Registration: Fees: Main Event There will be a fee of $100 to enter. $50 goes towards the prize fund. $25 of this fee goes to the Internet Chess Club to pay for a 3 month membership to the venue. $25 goes to the TD for services rendered and registration services. If an entrant already has an ICC account, $25.00 will be subtracted from the entry fee. Prize fund will be divided as follows: 1st place: 40% 2nd place: 30% 3rd place: 20% Top Amateur: 10% Fees: Blitz event There will be a fee of $50 to enter. 100% goes towards the prize fund. Prize fund will be divided as follows: 1st place: 40% 2nd place: 30% 3rd place: 20% Top Amateur: 10% Rules: No [b]manually operated programs[/b], and all programs must kibitz their evaluation, and book moves/TB hits if possible. Providing as much information as possible for the viewers and participants is key. It should also be noted that 1-3 lines of text is sufficient. Whispering is not the same as kibitzing, as the opponent can not see your evaluation. If your program is found to be whispering instead of kibitzing, you will be asked to correct the issue. For this reason, you may need to disconnect and return. One disconnection towards rule 5 will be counted, whether you need to disconnect or not. Participants can use any hardware they can attain. Participants choosing to use remotely located hardware are recommended to have a suitable back up solution in the event of an uncorrectable malfunction. In the event that there is a late withdrawal or uneven amounts of players, the TD can substitute a program in place of the departing entrant to keep the numbered entries the same. And to avoid a bye round. In the event that the wrong colors are played, the programs will have 5 minutes to make the correction, or the program that issued the match request will forfeit the game. Disconnection/Forfeit Rules In the event of a disconnection, the party will be given 10 minutes to return to complete the game; and no more than 2 disconnections per game will be allowed. On the third time, the game will be a forfeit. This is absolute. The Tournament Director will keep track of disconnections, and responsibility is his alone to enforce this rule. The opponent will not have the ability to choose to continue or to claim the win. The Tournament Director’s decision will be final. In the event that a program can not continue a game due to interface or program issues, it will forfeit the game. Under no circumstances will a new game be formed or the game restarted. If a program is not open for matches or arrives late for a scheduled round, after 20 minutes the game will be considered a forfeit. [b]Seeding Criteria[/b] Seeding will be based on the ICC Standard rating, as there is no way of manually seeding.