New engine releases 2020

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tmokonen
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Location: Kelowna
Full name: Tony Mokonen

Re: New engine releases 2020

Post by tmokonen »

Guenther wrote: Thu Oct 08, 2020 11:57 am Dorky website is gone!
It was saved in wayback though (changed the links in my chronology).
Links for Dorky versions above 4.3 have not changed. They were not on Matts site.

Dorky 4.3
https://web.archive.org/web/20200229090 ... mmcknight/

Dorky 3.2 - 3.47
https://web.archive.org/web/20080512020 ... dvers.html
Dorky's website is back online now.

http://home.insightbb.com/~mmcknight/
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Guenther
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Full name: Guenther Simon

Re: New engine releases 2020

Post by Guenther »

tmokonen wrote: Sat Oct 10, 2020 9:33 pm
Guenther wrote: Thu Oct 08, 2020 11:57 am Dorky website is gone!
It was saved in wayback though (changed the links in my chronology).
Links for Dorky versions above 4.3 have not changed. They were not on Matts site.

Dorky 4.3
https://web.archive.org/web/20200229090 ... mmcknight/

Dorky 3.2 - 3.47
https://web.archive.org/web/20080512020 ... dvers.html
Dorky's website is back online now.

http://home.insightbb.com/~mmcknight/
Thanks for the info. Even more versions available now than before :)

A pity there is still no 4.8 version w/o popcount.
https://rwbc-chess.de

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Chessqueen + chessica + AlexChess + Eduard + Sylwy
carldaman
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Re: New engine releases 2020

Post by carldaman »

Strange that the new site does not contain newer versions than 4.3. :?
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Guenther
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Re: New engine releases 2020

Post by Guenther »

carldaman wrote: Sun Oct 11, 2020 12:02 am Strange that the new site does not contain newer versions than 4.3. :?
The site is not new, just reactivated.

The newer versions were uploaded to plain download portals (4.6 and 4.7 were retreated anyway).
https://rwbc-chess.de

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Chessqueen + chessica + AlexChess + Eduard + Sylwy
Gabor Szots
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Full name: Gabor Szots

Re: New engine releases 2020

Post by Gabor Szots »

Guenther wrote: Thu Oct 08, 2020 1:36 pm
Koivisto wrote: Thu Oct 08, 2020 1:28 pm I don't think I've mentioned it here on talkchess before, but this is kind of a predecessor to Koivisto, https://github.com/altarchess/Altar. Its not very strong but it is definetly original :P

This is probably one of its best games (crushing Koivisto when it was around 2800 elo cclr strength): https://lichess.org/51Bn6b2j
I know it and informed Gabor too, but I could never compile it for my hardware.
(also it was an anonymous repo, which isn't my interest, so I had no motivation for fiddling too much with it)
The available binary obviously has popcount and/or instructions above SSE 4.1.
The binary works for me but I couldn't compile it either.
Gabor Szots
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Dark Knight
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Re: New engine releases 2020

Post by Dark Knight »

Supernova 2.1 was released yesterday. https://github.com/MichaeltheCoder7/Supernova :D
It's also on Lichess currently. https://lichess.org/@/SupernovaBot
Estimated Elo: 2200 - 2300
Terje
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Re: New engine releases 2020

Post by Terje »

Weiss 1.2 released with 120 self-play elo, I expect 80 or so in lists

https://github.com/TerjeKir/weiss/releases/tag/v1.2

Static exchange evaluation has sadly made Weiss a bit slower :( but on the plus side compiling is now easier - just 'make' will likely be optimal for any machine. Also no longer requires 'isready' (or anything else) before 'go' :D
connor_mcmonigle
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Full name: Connor McMonigle

Re: New engine releases 2020

Post by connor_mcmonigle »

Seer 1.0

I've spent a good chunk of my free time this summer writing a chess engine in C++ which can be found here: https://github.com/connormcmonigle/seer ... s/tag/v1.0. It should, hopefully, play at around 2900-3000 elo if AVX2 extensions are available (around 300-400 knps should be expected with AVX2). It uses a custom NNUE implementation with training code written in PyTorch and inference code relying on OpenMP SIMD for auto vectorization.

I'm not providing any compiles at this time, though compiling Seer should, with any luck, be straight forward (compilation instructions can be found in the readme). I'd love to see my engine appear on various rating lists if that's a possibility.

Thanks in advance and be sure to inform me if you encounter any issues,
Connor
jorose
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Full name: Jonathan Rosenthal

Re: New engine releases 2020

Post by jorose »

connor_mcmonigle wrote: Sun Oct 18, 2020 7:23 am Seer 1.0

I've spent a good chunk of my free time this summer writing a chess engine in C++ which can be found here: https://github.com/connormcmonigle/seer ... s/tag/v1.0. It should, hopefully, play at around 2900-3000 elo if AVX2 extensions are available (around 300-400 knps should be expected with AVX2). It uses a custom NNUE implementation with training code written in PyTorch and inference code relying on OpenMP SIMD for auto vectorization.

I'm not providing any compiles at this time, though compiling Seer should, with any luck, be straight forward (compilation instructions can be found in the readme). I'd love to see my engine appear on various rating lists if that's a possibility.

Thanks in advance and be sure to inform me if you encounter any issues,
Connor
Congratulations on the release!

It's awesome that you also released your training code and I like that you have separate testing code in your project. Looks great and I'm looking forward to playing around with it!
-Jonathan
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Rebel
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Re: New engine releases 2020

Post by Rebel »

Terje wrote: Sun Oct 18, 2020 12:22 am Weiss 1.2 released with 120 self-play elo, I expect 80 or so in lists

https://github.com/TerjeKir/weiss/releases/tag/v1.2

Static exchange evaluation has sadly made Weiss a bit slower :( but on the plus side compiling is now easier - just 'make' will likely be optimal for any machine. Also no longer requires 'isready' (or anything else) before 'go' :D
SRL 1000ms +89

Code: Select all

                           The SRL rating list of : Sun Oct 18 10:23:08 2020
    EPD  : epd\lc1.epd
    Time : 1000ms
                                                                     Max            Time   Hash          
    Engine                 Points  Used Time   Found   Pos    Elo   Score   Score    ms     Mb  Cpu  Errors
35  Weiss 1.2              293517  11:27:33.1  20047  40000  2935  400000  73.38%   1000   128    1     0
54  Weiss 1.0              284693  11:23:14.3  19241  40000  2846  400000  71.17%   1000   128    1     0
Cool....
90% of coding is debugging, the other 10% is writing bugs.