I'm debugging my own engine in the arena GUI. It plays itself until reaches certain position
[d]3r4/8/5kp1/p2p4/2r5/2P2R2/P6P/3R3K b - - 0 38
and then I'm getting this error:
Code: Select all
2020-08-05 21:20:46,444-->1:position startpos moves d2d4 d7d5 c1f4 c8f5 e2e3 e7e6 b1c3 f8d6 f1b5 b8c6 g2g4 f5g6 g1f3 d6f4 e3f4 a7a6 b5c6 b7c6 f3e5 g8e7 e1g1 e8g8 f1e1 d8d6 a1c1 c6c5 d4c5 d6d8 c5c6 d8d6 e5g6 h7g6 d1d2 a8b8 c1b1 e7c6 g4g5 b8b4 c3e2 e6e5 f4e5 b4g4 e2g3 c6e5 d2e2 f7f6 g5f6 g7f6 e2e3 c7c5 b1a1 g4b4 a1b1 f8d8 c2c3 b4h4 f2f3 d6b6 b2b4 h4c4 b1d1 a6a5 b4c5 b6c5 e3c5 c4c5 e1e3 c5c4 g3e4 e5f3 g1h1 g8g7 e4f6 g7f6
2020-08-05 21:20:46,444-->1:go depth 4
2020-08-05 21:20:46,462<--1:calculating...
2020-08-05 21:20:46,463<--1:score: 20info score cp 20 depth 4 nodes 3346123 pv d2d4
2020-08-05 21:20:46,466<--1:bestmove e3f3
2020-08-05 21:20:46,466*1*Found move:Re3xf3
2020-08-05 21:20:46,752**New move before message, game, Game: 0 Move: 75
2020-08-05 21:20:46,762**New move after message, game 0, should be: 0 engine to move:1
2020-08-05 21:20:46,769*1*Start calc, move no: 75
2020-08-05 21:20:46,770-->1:position startpos moves d2d4 d7d5 c1f4 c8f5 e2e3 e7e6 b1c3 f8d6 f1b5 b8c6 g2g4 f5g6 g1f3 d6f4 e3f4 a7a6 b5c6 b7c6 f3e5 g8e7 e1g1 e8g8 f1e1 d8d6 a1c1 c6c5 d4c5 d6d8 c5c6 d8d6 e5g6 h7g6 d1d2 a8b8 c1b1 e7c6 g4g5 b8b4 c3e2 e6e5 f4e5 b4g4 e2g3 c6e5 d2e2 f7f6 g5f6 g7f6 e2e3 c7c5 b1a1 g4b4 a1b1 f8d8 c2c3 b4h4 f2f3 d6b6 b2b4 h4c4 b1d1 a6a5 b4c5 b6c5 e3c5 c4c5 e1e3 c5c4 g3e4 e5f3 g1h1 g8g7 e4f6 g7f6 e3f3
2020-08-05 21:20:46,770-->1:go depth 4
2020-08-05 21:20:46,997<--1:BytesRead > 0
2020-08-05 21:20:46,999<--1:-- LiesThread.Execute terminated --
QUESTION1: is it arena bug or my engine bug? Please give me a clue how to track it.
QUESTION2: any arena alternatives for debugging UCI protocol?
Thanks in advance!