Banksia GUI released

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AdminX
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Re: Banksia GUI released

Post by AdminX » Thu Dec 19, 2019 9:24 am

BrendanJNorman wrote:
Thu Dec 19, 2019 5:44 am

Absolutely stunning! Where did you get the custom pieces from?

You inspired me this time. :lol:

How's this?

Image

I think this background pic really gives it that "tournament hall" feeling. :)
Hell yeah it does Brendan! That is really nice! :D The Pieces were created by Maurizio Monge under GPL. You can find them here.

https://poisson.phc.dm.unipi.it/~monge/chess_art.php

What I did was use two of my favorite sets created by him and merged them (Fantasy and Spatial) into one set that I call Blended. The ones I use are in Svg format. you can get them from my GDrive.

https://drive.google.com/open?id=1Y7Bl7 ... 81guFvOhjQ

Now as to the Theme resoures for the wood board, everything you need for it is located here.

https://drive.google.com/open?id=1oxViC ... nRANxBIsbN
"Good decisions come from experience, and experience comes from bad decisions."
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Guenther
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Re: BanksiaGUI version 0.11 released

Post by Guenther » Thu Dec 19, 2019 12:04 pm

phhnguyen wrote:
Thu Dec 19, 2019 2:57 am
Version 0.11 released


1) Bugs fixed: almost all known bugs so far, including:
- Can't detect engines which space characters in their paths
- Did not use init strings for engines (those strings work as command line parameters)

2) Some small improvements/adjustments

3) New features:
- Customization clock: position, colors, font sizes
- Remember multi-users' themes and layouts
- Piece size can be scaled
- Create opening books PGN and EPD
Good work!
CMD args work now (only tested on Abrok so far though)
Theme/Layout saving works too
Player names much better to see now

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AdminX
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Re: Banksia GUI released

Post by AdminX » Thu Dec 19, 2019 1:11 pm

AdminX wrote:
Thu Dec 19, 2019 9:24 am
BrendanJNorman wrote:
Thu Dec 19, 2019 5:44 am

Absolutely stunning! Where did you get the custom pieces from?

You inspired me this time. :lol:

How's this?

Image

I think this background pic really gives it that "tournament hall" feeling. :)
Hell yeah it does Brendan! That is really nice! :D The Pieces were created by Maurizio Monge under GPL. You can find them here.

https://poisson.phc.dm.unipi.it/~monge/chess_art.php

What I did was use two of my favorite sets created by him and merged them (Fantasy and Spatial) into one set that I call Blended. The ones I use are in Svg format. you can get them from my GDrive.

https://drive.google.com/open?id=1Y7Bl7 ... 81guFvOhjQ

Now as to the Theme resoures for the wood board, everything you need for it is located here.

https://drive.google.com/open?id=1oxViC ... nRANxBIsbN
Here is Wood board resources with green backdrop.

https://drive.google.com/open?id=1W6Oc0 ... ftUQnati0k

Preview here: https://i.ibb.co/gWLkph5/End-Result.png
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers

Guenther
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Location: Regensburg, Germany
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Re: BanksiaGUI version 0.11 released

Post by Guenther » Thu Dec 19, 2019 1:22 pm

phhnguyen wrote:
Thu Dec 19, 2019 2:57 am
Version 0.11 released


1) Bugs fixed: almost all known bugs so far, including:
- Can't detect engines which space characters in their paths
- Did not use init strings for engines (those strings work as command line parameters)

2) Some small improvements/adjustments

3) New features:
- Customization clock: position, colors, font sizes
- Remember multi-users' themes and layouts
- Piece size can be scaled
- Create opening books PGN and EPD
A suggestion for a future improvement:

Logarithmic scaling would make the graph look better, if one does late adjudication.
Otherwise most part of the graph will look flat, even when the scores were already quite high.

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Re: BanksiaGUI version 0.11 released

Post by AdminX » Thu Dec 19, 2019 1:25 pm

Guenther wrote:
Thu Dec 19, 2019 1:22 pm
phhnguyen wrote:
Thu Dec 19, 2019 2:57 am
Version 0.11 released


1) Bugs fixed: almost all known bugs so far, including:
- Can't detect engines which space characters in their paths
- Did not use init strings for engines (those strings work as command line parameters)

2) Some small improvements/adjustments

3) New features:
- Customization clock: position, colors, font sizes
- Remember multi-users' themes and layouts
- Piece size can be scaled
- Create opening books PGN and EPD
A suggestion for a future improvement:

Logarithmic scaling would make the graph look better, if one does late adjudication.
Otherwise most part of the graph will look flat, even when the scores were already quite high.
I agree, that would probably look much better.
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers

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AdminX
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Re: Banksia GUI released

Post by AdminX » Thu Dec 19, 2019 4:39 pm

Here are the resources for my Paisley Board Theme.

https://drive.google.com/open?id=16mG1b ... 7T97hFjhw1

Preview here: https://i.ibb.co/8mJfbRj/End-Result.png
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers

mesilikas
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Joined: Mon Jan 01, 2018 11:54 am

Re: Banksia GUI released

Post by mesilikas » Thu Dec 19, 2019 11:17 pm

Is there a way to see multiple personalities in engine configuration? I see only one when an engine supports this ability (Rodent , Shashchess etc).

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Re: Banksia GUI released

Post by AdminX » Thu Dec 19, 2019 11:30 pm

mesilikas wrote:
Thu Dec 19, 2019 11:17 pm
Is there a way to see multiple personalities in engine configuration? I see only one when an engine supports this ability (Rodent , Shashchess etc).
If you double click you sould see a drop down with the personalities, using the scroll wheel on my mouse shows each of them. That's what I see with ProDeo and Rodent IV on my system.
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers

mesilikas
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Re: Banksia GUI released

Post by mesilikas » Fri Dec 20, 2019 12:14 am

AdminX wrote:
Thu Dec 19, 2019 11:30 pm
mesilikas wrote:
Thu Dec 19, 2019 11:17 pm
Is there a way to see multiple personalities in engine configuration? I see only one when an engine supports this ability (Rodent , Shashchess etc).
If you double click you sould see a drop down with the personalities, using the scroll wheel on my mouse shows each of them. That's what I see with ProDeo and Rodent IV on my system.
Thanks for your help! Now i cant find the limit elo strength option. Any advice?

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phhnguyen
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Re: Banksia GUI released

Post by phhnguyen » Fri Dec 20, 2019 1:26 am

mesilikas wrote:
Fri Dec 20, 2019 12:14 am
AdminX wrote:
Thu Dec 19, 2019 11:30 pm
mesilikas wrote:
Thu Dec 19, 2019 11:17 pm
Is there a way to see multiple personalities in engine configuration? I see only one when an engine supports this ability (Rodent , Shashchess etc).
If you double click you sould see a drop down with the personalities, using the scroll wheel on my mouse shows each of them. That's what I see with ProDeo and Rodent IV on my system.
Thanks for your help! Now i cant find the limit elo strength option. Any advice?
BSG has not supported options UCI_LimitStrength, UCI_Elo yet. Please wait for the next release!
https://banksiagui.com
A freeware chess GUI, based on opensource Banksia - the chess tournament manager

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