Komodo MCTS

Discussion of anything and everything relating to chess playing software and machines.

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peter
Posts: 3185
Joined: Sat Feb 16, 2008 7:38 am
Full name: Peter Martan

Re: Komodo MCTS

Post by peter »

marsell wrote: Sat Jun 15, 2019 11:36 am The engine BrainLearn from Kelly Kinyama produces significantly more files than 8. Nearly 900
What am I doing wrong??
You're not doing anything wrong. If you read my post carefully, I wrote, 8 files per single different opening- line. As much different openings, as much .bin- files (except experience.bin remaining a single one) x7 + 1 experience.bin.
If you stick to a single line of opening- moves of >7 moves length, there will be 8 files only but constantly growing with the amount of games played with the same one opening.

That's my way of doing it, having separate folders of .bin- files for each and every single opening line (e.g. corr.- game) of interest of mine.
Peter.
marsell
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Joined: Tue Feb 07, 2012 11:14 am

Re: Komodo MCTS

Post by marsell »

okay, thanks for the clarification.
sound67
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Joined: Tue May 14, 2019 12:39 pm
Full name: Thomas Muething

Re: Komodo MCTS

Post by sound67 »

I played an engine torunament between Komodo 13, Komodo 13 MCTS and Stockfish 10 - on a P5-8400, 2GB Hash, 5 Cores, 40/2h+20/1h+30 mode with the 2017perfect book. 90 games, took almost a month.

Komodo 13 MCTS finished last. It was beaten by its own "regular" version (+0, -5, =25) as well as by Stockfish (+0, -6, =24).

Regular Komodo 13 lost to Stockfish by +0, -9, =21.

From the individual games it looks as if neither version of the new Komodo has any hope to beat Stockfish, not even once.
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Ovyron
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Joined: Tue Jul 03, 2007 4:30 am

Re: Komodo MCTS

Post by Ovyron »

sound67 wrote: Tue Jun 18, 2019 12:41 pm I played an engine torunament between Komodo 13, Komodo 13 MCTS and Stockfish 10 - on a P5-8400, 2GB Hash, 5 Cores, 40/2h+20/1h+30 mode with the 2017perfect book. 90 games, took almost a month.

Komodo 13 MCTS finished last. It was beaten by its own "regular" version (+0, -5, =25) as well as by Stockfish (+0, -6, =24).

Regular Komodo 13 lost to Stockfish by +0, -9, =21.

From the individual games it looks as if neither version of the new Komodo has any hope to beat Stockfish, not even once.
Now try the same match at MultiPV=4 (as some people use in analysis) :wink: :wink:
Your beliefs create your reality, so be careful what you wish for.
Modern Times
Posts: 3546
Joined: Thu Jun 07, 2012 11:02 pm

Re: Komodo MCTS

Post by Modern Times »

Ovyron wrote: Tue Jun 18, 2019 11:13 pm Now try the same match at MultiPV=4 (as some people use in analysis) :wink: :wink:
I've tried it, no noticeable difference in performance.
sound67
Posts: 4
Joined: Tue May 14, 2019 12:39 pm
Full name: Thomas Muething

Re: Komodo MCTS

Post by sound67 »

Ovyron wrote: Tue Jun 18, 2019 11:13 pm Now try the same match at MultiPV=4 (as some people use in analysis) :wink: :wink:
I used the maximum number of cores for the engines that my P5 processor allowed, MultiPV=5. Ponder=Off.
lkaufman
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Joined: Sun Jan 10, 2010 6:15 am
Location: Maryland USA

Re: Komodo MCTS

Post by lkaufman »

sound67 wrote: Wed Jun 19, 2019 10:34 am
Ovyron wrote: Tue Jun 18, 2019 11:13 pm Now try the same match at MultiPV=4 (as some people use in analysis) :wink: :wink:
I used the maximum number of cores for the engines that my P5 processor allowed, MultiPV=5. Ponder=Off.
Did you set MultiPV = 5 for ALL engines, not just Komodo? With that setting, Komodo 13.02 MCTS is MUCH stronger than normal Komodo, and about the same strength as Stockfish 10 (also using MultiPV). If you are getting results with Komodo MCTS below normal Komodo, something is wrong.
Komodo rules!
jp
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Joined: Mon Apr 23, 2018 7:54 am

Re: Komodo MCTS

Post by jp »

lkaufman wrote: Wed Jun 19, 2019 6:07 pm With that setting, Komodo 13.02 MCTS is MUCH stronger than normal Komodo, and about the same strength as Stockfish 10 (also using MultiPV).
But why set SF multPV too, when that'll weaken it? What is the elo drop of SF with multiPV > 1?
lkaufman
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Location: Maryland USA

Re: Komodo MCTS

Post by lkaufman »

jp wrote: Wed Jun 19, 2019 6:26 pm
lkaufman wrote: Wed Jun 19, 2019 6:07 pm With that setting, Komodo 13.02 MCTS is MUCH stronger than normal Komodo, and about the same strength as Stockfish 10 (also using MultiPV).
But why set SF multPV too, when that'll weaken it? What is the elo drop of SF with multiPV > 1?
The idea is to test the engines the way many users actually use them, with MultiPV = 4 or 5. The drop in strength in SF (or any A/B engine) with MCTS is nearly as bad as cutting the time by that ratio, so SF with MultiPV = 5 is like SF with one fifth of the time in strength, roughly speaking. Komodo MCTS doesn't gain in strength my displaying more moves, it just doesn't lose strength the way all A/B engines do. No one is suggesting that all testing be done this way, it's just useful for those who normally use MultiPV.
Komodo rules!
Modern Times
Posts: 3546
Joined: Thu Jun 07, 2012 11:02 pm

Re: Komodo MCTS

Post by Modern Times »

lkaufman wrote: Wed Jun 19, 2019 6:07 pm
sound67 wrote: Wed Jun 19, 2019 10:34 am
Ovyron wrote: Tue Jun 18, 2019 11:13 pm Now try the same match at MultiPV=4 (as some people use in analysis) :wink: :wink:
I used the maximum number of cores for the engines that my P5 processor allowed, MultiPV=5. Ponder=Off.
Did you set MultiPV = 5 for ALL engines, not just Komodo?
Just Komodo.

Your point about MPV and analysis is well taken. Komodo MCTS is superb for analysis, and is even more compelling it you don't have a multi-core monster machine.