That mix sounds desirable.
Off topic, any chance of seeing an update of the TCERL?
Moderators: hgm, Rebel, chrisw
They either ran out of chess variants to add or consider CC already good enough not to need any more changes.Nordlandia wrote: ↑Wed Apr 24, 2019 10:12 pm tpoppins: do you know the reason for the relative long time since last commit?
Well, my guess is they simply had not enough time besides real work.tpoppins wrote: ↑Fri Apr 26, 2019 11:07 amThey either ran out of chess variants to add or consider CC already good enough not to need any more changes.Nordlandia wrote: ↑Wed Apr 24, 2019 10:12 pm tpoppins: do you know the reason for the relative long time since last commit?
Code: Select all
Comparing: C:\Users\Guenther Simon\Downloads\evalhistory.cpp
To: C:\msys64\home\Cute_Changes\evalhistory.cpp
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83 <! auto cWhite = QColor("#eccba2");
84 <! auto cBlack = QColor("#bb8156");
!> auto cWhite = QColor("#ffce9e");
!> auto cBlack = QColor("#d18b47");
Comparing: C:\Users\Guenther Simon\Downloads\graphicspiece.cpp
To: C:\msys64\home\Guenther Simon\cutechess\projects\gui\src\boardview\graphicspiece.cpp
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59 <! qreal width = m_rect.width() * 0.8;
!> qreal width = m_rect.width() * 0.7;
Comparing: C:\Users\Guenther Simon\Downloads\graphicsboard.cpp
To: C:\msys64\home\Guenther Simon\cutechess\projects\gui\src\boardview\graphicsboard.cpp
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60 <! m_lightColor(QColor(0xff, 0xce, 0x9e)),
61 <! m_darkColor(QColor(0xd1, 0x8b, 0x47)),
!> m_lightColor(QColor(0xec, 0xcb, 0xa2)),
!> m_darkColor(QColor(0xbb, 0x81, 0x56)),
If it will have separate TC, depth, nodes in games for each engine, I will start using the GUI. I haven't used GUI (I used only CLI version) precisely because of this shortcoming of the GUI.
No. Only in cutechess-cli.