MateFinder 10

Discussion of anything and everything relating to chess playing software and machines.

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jhellis3
Posts: 546
Joined: Sat Aug 17, 2013 12:36 am

MateFinder 10

Post by jhellis3 »

For those who may find interest in such things: https://github.com/jhellis3/Stockfish/r ... /tag/MF_10

Changelog:
Increased max depth from 127 to 191.
Merged upstream SF changes in sync with Stockfish 10.

So not many changes since MF 9.
Dann Corbit
Posts: 12537
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: MateFinder 10

Post by Dann Corbit »

Thanks.
I think it is marvelous.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
JohnS
Posts: 215
Joined: Sun Feb 24, 2008 2:08 am

Re: MateFinder 10

Post by JohnS »

Thanks Joe. I like this version of Stockfish.
Jim Logan
Posts: 72
Joined: Thu Mar 09, 2006 4:14 am
Location: Nevada, USA

Re: MateFinder 10

Post by Jim Logan »

Very strange - I cannot get Chessbase 14 or Fritz 16 to recognize the engine once installed. For those who know the interface, it will show up when I go to the engine management screen, but when I try to add it as a kibitzer, the engine is not an available choice - it does not appear in that list. Any suggestions?

This is one of two engines to exhibit this behavior (Mate 2.20 is another - but I can't recall when I installed that). I can add Sting, Stockfish 10, Stockfish Dev versions, etc. without incident. Matefinder 9 had no issues either. I have not tried other GUI's - at least not yet.
jhellis3
Posts: 546
Joined: Sat Aug 17, 2013 12:36 am

Re: MateFinder 10

Post by jhellis3 »

The peculiarities of GUIs is not an area of expertise for me, but I seem to remember there being some issue with Chessbase products and engines with certain names.

The first thing I would try is simply renaming the executable file (to something without the word mate in it). If that does not work, one might try renaming the engine in misc.cpp and making a new compile.
Jouni
Posts: 3279
Joined: Wed Mar 08, 2006 8:15 pm

Re: MateFinder 10

Post by Jouni »

I tried MateFinder 10 in my standard 400 position mate set. It was 20 positions worse than MateFinder 9. It was also worse than normal Stockfish 10 :o . I tested finding of shortest mate as usual.
Jouni
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yurikvelo
Posts: 710
Joined: Sat Dec 06, 2014 1:53 pm

Re: MateFinder 10

Post by yurikvelo »

Jouni wrote: Thu Jan 03, 2019 10:32 pm I tried MateFinder 10 in my standard 400 position mate set. It was 20 positions worse than MateFinder 9. It was also worse than normal Stockfish 10 :o . I tested finding of shortest mate as usual.
It is expected behaviour.
To find win/mate vs to resolve shortest possible DTM = different tasks.
Less pruning/reductions results in more CPU/time.
In other words for a limited amount of CPU/time it is expected that less win moves will be found.
Uri Blass
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Joined: Thu Mar 09, 2006 12:37 am
Location: Tel-Aviv Israel

Re: MateFinder 10

Post by Uri Blass »

I download MateFinder and it does not find the shortest mate.
It find longer mate and later see shorter mates like normal playing engines.