Stockfish strength level

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tomitank
Posts: 276
Joined: Sat Mar 04, 2017 12:24 pm
Location: Hungary

Stockfish strength level

Post by tomitank »

Hi!

I found this:
https://github.com/niklasf/stockfish.js

This is used by "lichess".

My question is: what parameter does the "lichess" use to set engine level?

-Tamas
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: Stockfish strength level

Post by Lyudmil Tsvetkov »

tomitank wrote:Hi!

I found this:
https://github.com/niklasf/stockfish.js

This is used by "lichess".

My question is: what parameter does the "lichess" use to set engine level?

-Tamas
whatever the level, it is very weak, as one is able to beat it even at level 8.

seemingly, for levels 1-6 they are using some randomisation, while levels 7 and 8 only significantly limit the time usage, to fraction of a second.
tomitank
Posts: 276
Joined: Sat Mar 04, 2017 12:24 pm
Location: Hungary

Re: Stockfish strength level

Post by tomitank »

That's okay.

I'm interested, for example, at level 7, what is the minimum depth and the maximum search time.
Lyudmil Tsvetkov
Posts: 6052
Joined: Tue Jun 12, 2012 12:41 pm

Re: Stockfish strength level

Post by Lyudmil Tsvetkov »

tomitank wrote:That's okay.

I'm interested, for example, at level 7, what is the minimum depth and the maximum search time.
that will depend on the computers.

as different users will be served by different cpus, depth will vary.
tomitank
Posts: 276
Joined: Sat Mar 04, 2017 12:24 pm
Location: Hungary

Re: Stockfish strength level

Post by tomitank »

I do not think so.

On weaker devices, it searched longer.
tomitank
Posts: 276
Joined: Sat Mar 04, 2017 12:24 pm
Location: Hungary

Re: Stockfish strength level

Post by tomitank »

From stockfish source code:

Code: Select all

#ifdef SKILL
  // Skill structure is used to implement strength limit
  struct Skill {
    Skill(int l) : level(l) {}
    bool enabled&#40;) const &#123; return level < 20; &#125;
    bool time_to_pick&#40;Depth depth&#41; const &#123; return depth / ONE_PLY == 1 + level; &#125;
    Move best_move&#40;size_t multiPV&#41; &#123; return best ? best &#58; pick_best&#40;multiPV&#41;; &#125;
    Move pick_best&#40;size_t multiPV&#41;;

    int level;
    Move best = MOVE_NONE;
  &#125;;
#endif

Code: Select all

      // If skill level is enabled and time is up, pick a sub-optimal best move
#ifdef SKILL
      if &#40;skill_.enabled&#40;) && skill_.time_to_pick&#40;rootDepth&#41;)
          skill_.pick_best&#40;multiPV_);
#endif
Accordingly, is the set level + 1 equal to the maximum search depth?
Fabian Fichter
Posts: 50
Joined: Mon Dec 12, 2016 2:14 pm

Re: Stockfish strength level

Post by Fabian Fichter »

You can find the relevant code for the settings of movetime, depth limit, and skill level here:
https://github.com/niklasf/fishnet/blob ... #L109-L110
https://github.com/niklasf/fishnet/blob ... #L774-L782
Vinvin
Posts: 5228
Joined: Thu Mar 09, 2006 9:40 am
Full name: Vincent Lejeune

Re: Stockfish strength level

Post by Vinvin »

tomitank wrote:From stockfish source code:

Code: Select all

#ifdef SKILL
  // Skill structure is used to implement strength limit
  struct Skill &#123;
    Skill&#40;int l&#41; &#58; level&#40;l&#41; &#123;&#125;
    bool enabled&#40;) const &#123; return level < 20; &#125;
    bool time_to_pick&#40;Depth depth&#41; const &#123; return depth / ONE_PLY == 1 + level; &#125;
    Move best_move&#40;size_t multiPV&#41; &#123; return best ? best &#58; pick_best&#40;multiPV&#41;; &#125;
    Move pick_best&#40;size_t multiPV&#41;;

    int level;
    Move best = MOVE_NONE;
  &#125;;
#endif

Code: Select all

      // If skill level is enabled and time is up, pick a sub-optimal best move
#ifdef SKILL
      if &#40;skill_.enabled&#40;) && skill_.time_to_pick&#40;rootDepth&#41;)
          skill_.pick_best&#40;multiPV_);
#endif
Accordingly, is the set level + 1 equal to the maximum search depth?
Yes, SF level on Lichess is 1 to 8. "1" is the strongest level, I think it search for 2 millions nodes or so.
Other levels are simply a constant progression to map "1 to 8" to "1 to 20 SF levels".
tomitank
Posts: 276
Joined: Sat Mar 04, 2017 12:24 pm
Location: Hungary

Re: Stockfish strength level

Post by tomitank »

Is correct?

At Level 8: Max depth = 62, movetime = 370ms / thread (default 3)
At Level 7: Max depth = 37, movetime = 185ms / thread (default 3)
purechess
Posts: 82
Joined: Wed Nov 28, 2018 1:28 pm
Full name: Heinrich Pulliter

Re: Stockfish strength level

Post by purechess »

Latest Lichees uses UCI_Elo and UCI_Limitstrength options with SF 12.

Sets elo,depth and movetime to the values below

Code: Select all

impl SkillLevel {
    pub fn time(self) -> Duration {
        use SkillLevel::*;
        Duration::from_millis(match self {
            One => 50,
            Two => 100,
            Three => 150,
            Four => 200,
            Five => 300,
            Six => 400,
            Seven => 500,
            Eight => 1000,
        })
    }

    pub fn elo(self) -> u32 {
        use SkillLevel::*;
        match self {
            One => 800,
            Two => 1100,
            Three => 1400,
            Four => 1700,
            Five => 2000,
            Six => 2300,
            Seven => 2700,
            Eight => 3000,
        }
    }

    pub fn depth(self) -> u8 {
        use SkillLevel::*;
        match self {
            One | Two | Three | Four | Five => 5,
            Six => 8,
            Seven => 13,
            Eight => 22,
        }
    }
}