Clubfoot-1.0.048995d and Bitfoot-1.0.65acfcb binaries available.
https://github.com/zd3nik/Clubfoot/rele ... .0.048995d
https://github.com/zd3nik/Bitfoot/relea ... .0.65acfcb
Mostly search fixes and enhancements. Also some minor eval tweaks.
Enjoy.
New Clubfoot and Bitfoot release builds available
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Re: New Clubfoot and Bitfoot release builds available
Hi Shawn,zd3nik wrote:Clubfoot-1.0.048995d and Bitfoot-1.0.65acfcb binaries available.
https://github.com/zd3nik/Clubfoot/rele ... .0.048995d
https://github.com/zd3nik/Bitfoot/relea ... .0.65acfcb
Mostly search fixes and enhancements. Also some minor eval tweaks.
Enjoy.
roughly how strong is Clubfoot in CCRL terms?
Graham.
gbanksnz at gmail.com
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Re: New Clubfoot and Bitfoot release builds available
I have no idea, but probably not very strong.Graham Banks wrote:
Hi Shawn,
roughly how strong is Clubfoot in CCRL terms?
Graham.
Bitfoot is much stronger, though still relatively weak in comparison to today's top engines. It's good enough to beat SOS consistently and good enough to give Fruit 2.1 a good game - up until the endgame that is.
How does an engine get on the CCRL?
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Re: New Clubfoot and Bitfoot release builds available
I'll take a look at Bigfoot for CCRL 40/40.zd3nik wrote:I have no idea, but probably not very strong.Graham Banks wrote:
Hi Shawn,
roughly how strong is Clubfoot in CCRL terms?
Graham.
Bitfoot is much stronger, though still relatively weak in comparison to today's top engines. It's good enough to beat SOS consistently and good enough to give Fruit 2.1 a good game - up until the endgame that is.
How does an engine get on the CCRL?
Although we test a much wider strength range in CCRL 40/4, at present I usually restrict my 40/40 testing to engines that are 2000+ on that list.
Cheers,
Graham.
gbanksnz at gmail.com
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Re: New Clubfoot and Bitfoot release builds available
On CCRL scale, both should be 2000+. Previous versions on Android already 1900 and 2100 roughly. On CCRL 150 to 200 elo more may be expected.
Above numbers concern previous versions compiled for arm5 i've tested. Newest ones should add some more elo's by definition.
Above numbers concern previous versions compiled for arm5 i've tested. Newest ones should add some more elo's by definition.
My blog for Android users: http://chesstroid.blogspot.com
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Re: New Clubfoot and Bitfoot release builds available
Could you please provide a non-popcount exe as well?zd3nik wrote:I have no idea, but probably not very strong.Graham Banks wrote:
Hi Shawn,
roughly how strong is Clubfoot in CCRL terms?
Graham.
Bitfoot is much stronger, though still relatively weak in comparison to today's top engines. It's good enough to beat SOS consistently and good enough to give Fruit 2.1 a good game - up until the endgame that is.
How does an engine get on the CCRL?
I'm hoping to start a gauntlet for CCRL 40/40, but can't unless I can get such a compile.
Graham.
gbanksnz at gmail.com
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Re: New Clubfoot and Bitfoot release builds available
Sorry about the slow response.Graham Banks wrote:Could you please provide a non-popcount exe as well?
I'm hoping to start a gauntlet for CCRL 40/40, but can't unless I can get such a compile.
Graham.
I'll have to dig up some old code to see what I was doing before using pop_count (probably some bit twidling code I found somewhere online). It might be a few days before I get to it. How soon do you need it?
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Re: New Clubfoot and Bitfoot release builds available
No hurry. I can wait.zd3nik wrote:Sorry about the slow response.Graham Banks wrote:Could you please provide a non-popcount exe as well?
I'm hoping to start a gauntlet for CCRL 40/40, but can't unless I can get such a compile.
Graham.
I'll have to dig up some old code to see what I was doing before using pop_count (probably some bit twidling code I found somewhere online). It might be a few days before I get to it. How soon do you need it?
gbanksnz at gmail.com
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Re: New Clubfoot and Bitfoot release builds available
Do you only want popcount calls removed? Or do you want _BitScanForward64, _BitScanReverse64, __builtin_ctzll, etc removed as well?
Also, I'm curious: why do you need versions without popcount in the first place? Are you running the tournaments on old hardware?
Also, I'm curious: why do you need versions without popcount in the first place? Are you running the tournaments on old hardware?
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Re: New Clubfoot and Bitfoot release builds available
No idea. Perhaps another programmer might answer.zd3nik wrote:Do you only want popcount calls removed? Or do you want _BitScanForward64, _BitScanReverse64, __builtin_ctzll, etc removed as well?
Sadly yes.zd3nik wrote:Also, I'm curious: why do you need versions without popcount in the first place? Are you running the tournaments on old hardware?
I'm running a Q6600 and a Q8200 on which I do my gauntlets.
I use the i5 for tournaments.
gbanksnz at gmail.com