New Version of Maverick (v0.5)

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Steve Maughan
Posts: 1221
Joined: Wed Mar 08, 2006 8:28 pm
Location: Florida, USA

New Version of Maverick (v0.5)

Post by Steve Maughan »

Maverick is steadily gaining strength so here's the latest version - Maverick 0.5; the first version I regard as reasonably strong:

http://www.chessprogramming.net/compute ... -released/

I'd estimate this version to be about 200+ ELO better than the previous version.

Main Changes:
> Added additional basic endgame knowledge
> Added passed pawn evaluation (I think this added a lot of strength)
> Beefed up the evaluation routine to include basic terms such as mobility
> Fixed a nasty hash bug to do with mating positions
> Added one-reply to check extensions in the first ply of the quiescent search (help with some tactics - little impact on playing strength)
> Enabled hash cutoffs at PV nodes
> Nodes per second have dropped considerably due to the slower evaluation (now between 3 million and 5 million on my 2.8 GHz i7 notebook)
> A bazillion tweaks

Please let me know if you have any test results for Maverick or if you find a bug!

Steve
http://www.chessprogramming.net - Maverick Chess Engine
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Graham Banks
Posts: 41423
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: New Version of Maverick (v0.5)

Post by Graham Banks »

Steve Maughan wrote:Maverick is steadily gaining strength so here's the latest version - Maverick 0.5; the first version I regard as reasonably strong:

http://www.chessprogramming.net/compute ... -released/

I'd estimate this version to be about 200+ ELO better than the previous version.

Main Changes:
> Added additional basic endgame knowledge
> Added passed pawn evaluation (I think this added a lot of strength)
> Beefed up the evaluation routine to include basic terms such as mobility
> Fixed a nasty hash bug to do with mating positions
> Added one-reply to check extensions in the first ply of the quiescent search (help with some tactics - little impact on playing strength)
> Enabled hash cutoffs at PV nodes
> Nodes per second have dropped considerably due to the slower evaluation (now between 3 million and 5 million on my 2.8 GHz i7 notebook)
> A bazillion tweaks

Please let me know if you have any test results for Maverick or if you find a bug!

Steve
Nice gain. 8-)
Looking forward to trying it out.
gbanksnz at gmail.com
kinderchocolate
Posts: 454
Joined: Mon Nov 01, 2010 6:55 am
Full name: Ted Wong

Re: New Version of Maverick (v0.5)

Post by kinderchocolate »

Steve Maughan wrote:Maverick is steadily gaining strength so here's the latest version - Maverick 0.5; the first version I regard as reasonably strong:

http://www.chessprogramming.net/compute ... -released/

I'd estimate this version to be about 200+ ELO better than the previous version.

Main Changes:
> Added additional basic endgame knowledge
> Added passed pawn evaluation (I think this added a lot of strength)
> Beefed up the evaluation routine to include basic terms such as mobility
> Fixed a nasty hash bug to do with mating positions
> Added one-reply to check extensions in the first ply of the quiescent search (help with some tactics - little impact on playing strength)
> Enabled hash cutoffs at PV nodes
> Nodes per second have dropped considerably due to the slower evaluation (now between 3 million and 5 million on my 2.8 GHz i7 notebook)
> A bazillion tweaks

Please let me know if you have any test results for Maverick or if you find a bug!

Steve

Thanks!

I've played a game against it (myself, not against any engine).


1. d4 d5 2. Bf4 Bf5 3. e3 Nf6 4. Nf3 e6 5. Bd3 Nc6 6. Bxf5 exf5 7. O-O Bd6 8.
Bg3 Bxg3 9. hxg3 Qe7 10. b3 Ne4 11. c4 dxc4 12. bxc4 O-O-O 13. Qc2 Rhe8 14. Nc3
Qa3 15. Nxe4 fxe4 16. Nd2 Qd3 17. Qxd3 exd3 18. Rab1 a5 19. Rb3 h6 20. Rxd3 Nb4
21. Rb3 b6 22. a3 Nc6 23. Nf3 g5 24. d5 Ne5 25. Nxe5 Rxe5 26. Rc1 Kb7 27. Rd3
g4 28. Rd4 h5 29. Rf4 f5 30. Rd1 Kc8 31. Rdd4 a4 32. Kf1 Kd7 33. Ke2 Kd6 34.
Kd3 Rde8 35. e4 fxe4+ 36. Rdxe4 Rxe4 37. Rxe4 Rxe4 38. Kxe4 Kc5 39. Kd3 c6 40.
dxc6 Kxc6 41. Kd4 Kd6 42. Ke4 Kc5 43. Kd3 Kc6 44. Kd4 Kd6 45. f4 gxf3 46. gxf3
Kd7 47. Ke5 Ke7 48. f4 Kf8 49. f5 Ke7 1-0


I think the critical position was 16...Qd3, Maverick played it and lost a pawn...
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Steve Maughan
Posts: 1221
Joined: Wed Mar 08, 2006 8:28 pm
Location: Florida, USA

Re: New Version of Maverick (v0.5)

Post by Steve Maughan »

Hi Ted,

Nice game! Still work to do.

Steve
http://www.chessprogramming.net - Maverick Chess Engine