Learning/Tuning in SlowChess Blitz Classic

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jonkr
Posts: 74
Joined: Wed Nov 13, 2019 12:36 am
Full name: Jonathan Kreuzer

Learning/Tuning in SlowChess Blitz Classic

Post by jonkr » Mon Jun 15, 2020 2:14 am

I wrote a fairly detailed description of my experiences working with automatic tuning/learning from 1.9, 2.0, 2.1, 2.2 at the webpage below :

Learning & Automatic Tuning for Slow Chess Blitz Classic

It isn't meant to be present anything new, but I thought it would be of some interest given automatic learning is the best thing I've found for increasing playing strength fairly quickly. Using tuning directly or as a guide I was able to increase my program by an estimated 200 self-play elo from just evaluation. (The next best thing I've found is actually trying to run significant test matches on changes, but I don't have compute resources to do that very well.)

Despite unexpectedly good results, I do also wonder what the secrets to making the neural nets so amazingly strong are. If it's because choosing eval features by hand is too much of a bottleneck, my lack of computing resources for training/tuning, not being able to make use of the GPU, weakness in my tuning technique, weakness in my search, etc. Probably a combination of all the above.

Also at the bottom of the page are the current named evaluation table values for 2.2

jswaff
Posts: 63
Joined: Sun Jun 08, 2014 10:22 pm
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Re: Learning/Tuning in SlowChess Blitz Classic

Post by jswaff » Mon Jun 15, 2020 11:52 pm

Great write up, thanks for posting it. It's lead to an evening of enjoyable reading. :)

Dann Corbit
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Location: Redmond, WA USA
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Re: Learning/Tuning in SlowChess Blitz Classic

Post by Dann Corbit » Thu Jul 02, 2020 10:36 pm

You should change the name of SlowChess to DragonTamer:
http://www.talkchess.com/forum3/viewtop ... 70#p848835
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.

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