The monthly on-line engine blitz tourney for November will take place on:
Saturday November 9, 2pm Boston time (20:00 Amsterdam time)
To connect:
winboard -zp -ics -icshost nightmare-chess.nl -icshelper timeseal -fcp ENGINE.exe -fd ENGINEFOLDER -autoKibitz
(for UCI engines, add -fUCI)
People without an account on the (new) server can submit a request for a new account to admin@nightmare-chess.nl
Tourney format: 9 rounds Swiss 5/1
Our TD will be: Eendje (Lisebeth) from ICC
On-line engine blitz tourney November
Moderators: hgm, Rebel, chrisw
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Re: On-line engine blitz tourney November
Previous tourney I had to reconnect after each game otherwise my engine would not move.
Has that issue already been fixed. Or what do I have to change in my engine to fix that problem?
Might also be I did not use the right conection string. I used this one:
winboard -zp -ics -icshost nightmare-chess.nl -icshelper timeseal -fcp "dotnet C:\Users\Gebruiker\source\repos\ChessLibraryCore\SkipperConsoleApp2\bin\Release\netcoreapp2.2\SkipperConsoleApp2.dll" -autoKibitz
Has that issue already been fixed. Or what do I have to change in my engine to fix that problem?
Might also be I did not use the right conection string. I used this one:
winboard -zp -ics -icshost nightmare-chess.nl -icshelper timeseal -fcp "dotnet C:\Users\Gebruiker\source\repos\ChessLibraryCore\SkipperConsoleApp2\bin\Release\netcoreapp2.2\SkipperConsoleApp2.dll" -autoKibitz
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Re: On-line engine blitz tourney November
You were the only one with this issue, so it is not a server problem. Why does your build system creates a DLL instead of an executable? Do you use 'Console Application (.Net Core)'? maybe you can use 'Console Application (.Net Framework)' to create a normal executable. You can also try to specify the engine executable with -fcp and the engine directory with -fd.Henk wrote: ↑Wed Nov 06, 2019 4:38 pm Previous tourney I had to reconnect after each game otherwise my engine would not move.
Has that issue already been fixed. Or what do I have to change in my engine to fix that problem?
Might also be I did not use the right conection string. I used this one:
winboard -zp -ics -icshost nightmare-chess.nl -icshelper timeseal -fcp "dotnet C:\Users\Gebruiker\source\repos\ChessLibraryCore\SkipperConsoleApp2\bin\Release\netcoreapp2.2\SkipperConsoleApp2.dll" -autoKibitz
Honestly, I don't know what happens when you execute a DLL with dotnet, I have no experience with that.
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Re: On-line engine blitz tourney November
I used same dotnet construction on hgm's server giving no problems. So something is different.
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Re: On-line engine blitz tourney November
Maybe something has changed on your end.
I know that you had a bad computer crash several months ago, and that you had to setup everything new on another PC, after this event you didn't play on HGM's server anymore.
The server is online 24 hours a day, usually there are several programs logged in and ready to play, so it should not be too difficult to find out why your program does not respond anymore after playing a single game.
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Re: On-line engine blitz tourney November
Hi Joost
Can you send me an account for Isa ?
All the best
Dany
Can you send me an account for Isa ?
All the best
Dany
Isa download :
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Re: On-line engine blitz tourney November
Hi Daniel,Daniel Anulliero wrote: ↑Thu Nov 07, 2019 6:25 pm Hi Joost
Can you send me an account for Isa ?
All the best
Dany
Done..., I've sent you a PM with the password.
Regards,
Joost
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Re: On-line engine blitz tourney November
When I try "match …" It complains "tournament variable is not set"Joost Buijs wrote: ↑Wed Nov 06, 2019 8:48 pmMaybe something has changed on your end.
I know that you had a bad computer crash several months ago, and that you had to setup everything new on another PC, after this event you didn't play on HGM's server anymore.
The server is online 24 hours a day, usually there are several programs logged in and ready to play, so it should not be too difficult to find out why your program does not respond anymore after playing a single game.
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- Joined: Thu Jul 16, 2009 10:47 am
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Re: On-line engine blitz tourney November
I see that your tournament variable is still set (maybe because you left the server before the tourney was finished), now you can't match players without their tourney variable set.Henk wrote: ↑Fri Nov 08, 2019 1:16 pmWhen I try "match …" It complains "tournament variable is not set"Joost Buijs wrote: ↑Wed Nov 06, 2019 8:48 pmMaybe something has changed on your end.
I know that you had a bad computer crash several months ago, and that you had to setup everything new on another PC, after this event you didn't play on HGM's server anymore.
The server is online 24 hours a day, usually there are several programs logged in and ready to play, so it should not be too difficult to find out why your program does not respond anymore after playing a single game.
Just login and type: set tourney 0
This should solve it.
With the command: var - you can see the state of all your variables.
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Re: On-line engine blitz tourney November
Problem was a missing ''go" command. New server does not use it after first move from opponent. I already did a quick and dirty repair. So looks like it is fixed now in my engine.Joost Buijs wrote: ↑Fri Nov 08, 2019 1:38 pmI see that your tournament variable is still set (maybe because you left the server before the tourney was finished), now you can't match players without their tourney variable set.Henk wrote: ↑Fri Nov 08, 2019 1:16 pmWhen I try "match …" It complains "tournament variable is not set"Joost Buijs wrote: ↑Wed Nov 06, 2019 8:48 pmMaybe something has changed on your end.
I know that you had a bad computer crash several months ago, and that you had to setup everything new on another PC, after this event you didn't play on HGM's server anymore.
The server is online 24 hours a day, usually there are several programs logged in and ready to play, so it should not be too difficult to find out why your program does not respond anymore after playing a single game.
Just login and type: set tourney 0
This should solve it.
With the command: var - you can see the state of all your variables.
I used to use 'go"command to change sides during a game when I was playing against my engine for testing purposes. But that won't work anymore. For current implementation can now handle only one "go" command per game.
If I play against fairy-max with winboard running locally on my computer it still has to work with a go command.