Ludii - The Ludemic General Game System

Discussion of chess software programming and technical issues.

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Rémi Coulom
Posts: 438
Joined: Mon Apr 24, 2006 8:06 pm

Ludii - The Ludemic General Game System

Post by Rémi Coulom »

This may be of interest to the chess variant people:
https://arxiv.org/abs/1905.05013
http://ludii.games/
Daniel Shawul
Posts: 4185
Joined: Tue Mar 14, 2006 11:34 am
Location: Ethiopia

Re: Ludii - The Ludemic General Game System

Post by Daniel Shawul »

I recall there was a similar project from stanford some years ago http://ggp.stanford.edu/. The game rules are specified at runtime through some language (prolog?) that you have to learn and choose best algorithms form. At the time MCTS was considered a better general algorithm but with the advent of neural networks, GGP bots should now be more capable i think, but training NN is not possible at runtime so maybe the rules can be modified a bit to account for that.

My engine nebiyu plays many games and variants and has NN now, but the rules are baked into the program. It would be interesting to see a GGP engine with mcts+nn.