Thank you guys for your interest at this game I designed to let my vision to chess variants universe.
If you don't mind, I wonder if you guys can try Super C, it is a Turnover game variant, designed to solve this lack of complexity, only found on traditional chess, I'm talking about checkmate complexity.
On Turnover, Castles are like chess King, this concept is based on castles from the Middle Ages, so a King will be inside the last castle, but as castles were moving like pawns, this rule resulted in a loss of complexity on check and checkmate, letting as only option to try to block attack line and this issue was really an outstanding debt on that variant. After hundreds of matches, I finally realized that this is a serious issue and as a design solution I decided to change castles move rule, so now, when a castle is in check, it is as if it's challenged to reveal its King, then castle in check must move like King's move from traditional chess. This small change brought back chess checkmate mechanics, plus Turnover pieces combination complexity, forged an interesting balance of forces. I am quite satisfied at the moment.
I'm try to develop a online version by myself, at same time as I learn javascript and all that kind of things, so you can follow my development on:
http://luciofilho.github.io
Thank you.