Tunguska 1.1 STS test results - improve eval
Posted: Thu May 02, 2019 6:38 am
Hi there,
So here are the results for Tunguska 1.1:
movetime 50 ms
id "STS(v1.0) Undermine 37/100
id "STS(v10.0) Simplification 67/100
id "STS(v11.0) King Activity 28/100
id "STS(v12.0) Center Control 44/100
id "STS(v13.0) Pawn Play in the Center 51/100
id "STS(v14.0) 7th Rank 45/100
id "STS(v15.0) AT (avoid trades) 23/100
id "STS(v2.2) Open Files and Diagonals 29/100
id "STS(v3.0) Knight Outposts/Repositioning/Centralization 43/100
id "STS(v4.0) Square Vacancy 34/100
id "STS(v5.0) Bishop vs Knight 52/100
id "STS(v6.0) Recapturing 45/100
id "STS(v7.0) Simplification 33/100
id "STS(v8.0) AKPC 24/100
id "STS(v9.0) Advancement of a/b/c pawns 29/100
Found 584 of 1500 (38.9%)
movetime 1000ms
id "STS(v1.0) Undermine 49/100
id "STS(v10.0) Simplification 64/100
id "STS(v11.0) King Activity 42/100
id "STS(v12.0) Center Control 57/100
id "STS(v13.0) Pawn Play in the Center 60/100
id "STS(v14.0) 7th Rank 58/100
id "STS(v15.0) AT (avoid trades) 24/100
id "STS(v2.2) Open Files and Diagonals 37/100
id "STS(v3.0) Knight Outposts/Repositioning/Centralization 51/100
id "STS(v4.0) Square Vacancy 50/100
id "STS(v5.0) Bishop vs Knight 59/100
id "STS(v6.0) Recapturing 55/100
id "STS(v7.0) Simplification 48/100
id "STS(v8.0) AKPC 39/100
id "STS(v9.0) Advancement of a/b/c pawns 31/100
Found 724 of 1500 (48.3%)
My search routine still needs a rewrite from scratch, but given the results above, what kind of evaluation code would bring more benefits?
Currently it has just the basics: material, piece squares, pawns (isolated, passed, connected), open files, king safety and a very basic outposts eval.
In particular, the engine keeps accepting pointless trades. Any strategy to improve on that??
https://github.com/fernandotenorio/Tunguska/
So here are the results for Tunguska 1.1:
movetime 50 ms
id "STS(v1.0) Undermine 37/100
id "STS(v10.0) Simplification 67/100
id "STS(v11.0) King Activity 28/100
id "STS(v12.0) Center Control 44/100
id "STS(v13.0) Pawn Play in the Center 51/100
id "STS(v14.0) 7th Rank 45/100
id "STS(v15.0) AT (avoid trades) 23/100
id "STS(v2.2) Open Files and Diagonals 29/100
id "STS(v3.0) Knight Outposts/Repositioning/Centralization 43/100
id "STS(v4.0) Square Vacancy 34/100
id "STS(v5.0) Bishop vs Knight 52/100
id "STS(v6.0) Recapturing 45/100
id "STS(v7.0) Simplification 33/100
id "STS(v8.0) AKPC 24/100
id "STS(v9.0) Advancement of a/b/c pawns 29/100
Found 584 of 1500 (38.9%)
movetime 1000ms
id "STS(v1.0) Undermine 49/100
id "STS(v10.0) Simplification 64/100
id "STS(v11.0) King Activity 42/100
id "STS(v12.0) Center Control 57/100
id "STS(v13.0) Pawn Play in the Center 60/100
id "STS(v14.0) 7th Rank 58/100
id "STS(v15.0) AT (avoid trades) 24/100
id "STS(v2.2) Open Files and Diagonals 37/100
id "STS(v3.0) Knight Outposts/Repositioning/Centralization 51/100
id "STS(v4.0) Square Vacancy 50/100
id "STS(v5.0) Bishop vs Knight 59/100
id "STS(v6.0) Recapturing 55/100
id "STS(v7.0) Simplification 48/100
id "STS(v8.0) AKPC 39/100
id "STS(v9.0) Advancement of a/b/c pawns 31/100
Found 724 of 1500 (48.3%)
My search routine still needs a rewrite from scratch, but given the results above, what kind of evaluation code would bring more benefits?
Currently it has just the basics: material, piece squares, pawns (isolated, passed, connected), open files, king safety and a very basic outposts eval.
In particular, the engine keeps accepting pointless trades. Any strategy to improve on that??
https://github.com/fernandotenorio/Tunguska/