Which is the most popular method to setting the skill level in Stockfish?
(I want to make it independent of time.)
i found this:
Code: Select all
function make_set_level(player)
{
function set_level(level)
{
var depth,
err_prob,
max_err;
if (level < 0) {
level = 0;
}
if (level > 20) {
level = 20;
}
/// Nothing to change.
if (level === player.engine.level) {
return false;
}
/// Change thinking depth allowance.
if (level < 2) {
depth = "1";
} else if (level < 4) {
depth = "2";
} else if (level < 6) {
depth = "3";
} else if (level < 8) {
depth = "4";
}
player.engine.level = level;
player.engine.depth = depth;
change_selected(player.els.level, level);
if (player.engine) {
player.engine.send("setoption name Skill Level value " + level);
///NOTE: Stockfish level 20 does not make errors (intentially), so these numbers have no effect on level 20.
/// Level 0 starts at 1
err_prob = Math.round((level * 6.35) + 1);
/// Level 0 starts at 5
max_err = Math.round((level * -0.25) + 5);
player.engine.err_prob = err_prob;
player.engine.max_err = max_err;
player.engine.send("setoption name Skill Level Maximum Error value " + max_err);
player.engine.send("setoption name Skill Level Probability value " + err_prob);
///NOTE: Could clear the hash to make the player more like it's brand new.
/// player.engine.send("setoption name Clear Hash");
}
}