Hi all,
I stumbled across this article published in chessbase
http://en.chessbase.com/post/switch-sid ... id-and-ios
I put some quotes...
"It was developed under a research grant that was intended to describe a game that had increased human-perceptual complexity while still maintaining the same theoretical game tree size as the standard version of chess. This was useful in shifting the focus from studying ‘higher complexity’ in AI (think the paradigm shift from chess to Go, which has recently been conquered by computers as well) to studying ‘cleverer algorithms’ in order to play the game as well as humans."
"it does kind of implement the novel chain detection algorithm developed primarily by Paul Bonham"
Can someone give technical information about this algorithm?
Chain detection algorithm
Moderators: hgm, Rebel, chrisw
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Chain detection algorithm
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Jorge García de Andrés
http://dynchess.blogspot.com.es
http://www.bitacoradelasalud.blogspot.com.es
http://www.mytechit.blogspot.com.es
Jorge García de Andrés
http://dynchess.blogspot.com.es
http://www.bitacoradelasalud.blogspot.com.es
http://www.mytechit.blogspot.com.es
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- Full name: Patrik Karlsson
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Re: Chain detection algorithm
Thanks a lot Patrick
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Jorge García de Andrés
http://dynchess.blogspot.com.es
http://www.bitacoradelasalud.blogspot.com.es
http://www.mytechit.blogspot.com.es
Jorge García de Andrés
http://dynchess.blogspot.com.es
http://www.bitacoradelasalud.blogspot.com.es
http://www.mytechit.blogspot.com.es