Evaluation Tuning: When To Stop?
Posted: Mon May 29, 2017 10:58 pm
Hi!
I am at the point of manually tuning my very basic evaluation. I have PSQ, added some passed pawn knowledge, and am adding some other pawn structure items, like doubled, isolated, and chained/supported pawns.
With my testing, the basics are to first play the current version against the previous version and figure out if there is an improvement. Hopefully, the "guessed" bonuses/penalties are right around the ballpark to get some kind of gain.
I have then adjusted the bonus/penalties a bit and run the games again. A few times, this lead to no gain or a decrease in elo. This method of testing seems very inefficient as it appears manually adjusting, playing, adjusting, and playing again could take weeks or months.
I feel like I am brute forcing this to an end. Without learning some other tuning method like CLOP or Texel, is this really the best way to go about this then when I am comfortable with a gain, move on to the next eval feature?
Thank you
I am at the point of manually tuning my very basic evaluation. I have PSQ, added some passed pawn knowledge, and am adding some other pawn structure items, like doubled, isolated, and chained/supported pawns.
With my testing, the basics are to first play the current version against the previous version and figure out if there is an improvement. Hopefully, the "guessed" bonuses/penalties are right around the ballpark to get some kind of gain.
I have then adjusted the bonus/penalties a bit and run the games again. A few times, this lead to no gain or a decrease in elo. This method of testing seems very inefficient as it appears manually adjusting, playing, adjusting, and playing again could take weeks or months.
I feel like I am brute forcing this to an end. Without learning some other tuning method like CLOP or Texel, is this really the best way to go about this then when I am comfortable with a gain, move on to the next eval feature?
Thank you