MATCH sanity
Posted: Wed May 03, 2017 10:37 am
I have a tool that reports time-forfeits during a match by parsing the PGN. Are there other known irregularities in the PGN output of cutechess-cli and Arena? I want to add them.
In the pgn tag section from cutechess.Rebel wrote:I have a tool that reports time-forfeits during a match by parsing the PGN. Are there other known irregularities in the PGN output of cutechess-cli and Arena? I want to add them.
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void PgnGame::setResult(const Chess::Result& result)
{
setTag("Result", result.toShortString());
switch (result.type())
{
case Chess::Result::Adjudication:
setTag("Termination", "adjudication");
break;
case Chess::Result::Timeout:
setTag("Termination", "time forfeit");
break;
case Chess::Result::Disconnection:
setTag("Termination", "abandoned");
break;
case Chess::Result::StalledConnection:
setTag("Termination", "stalled connection");
break;
case Chess::Result::IllegalMove:
setTag("Termination", "illegal move");
break;
case Chess::Result::NoResult:
setTag("Termination", "unterminated");
break;
default:
setTag("Termination", QString());
break;
}
}
Thank you.sasachess wrote:You can take a look to the utility ParserCutechess by Fabio Gobbato.
It parses the output of cutechess and creates the stats.
I have found some cases and helped Fabio to complete and testing the utility.
http://www.g-sei.org/wp-content/uploads ... echess.zip
I hope your filter ignores case since I have often seen messages like "False draw claim", "False win claim" or "False illegal move claim" with uppercase F.hgm wrote:In WinBoard this is a standard function. I just filter the game list on "on time", "illegal" or "false" in the result message.
No, it doesn't, and there would be little point to it. You can also filter on 'alse' or 'llegal' if you suspect mixed-case messages.Sven Schüle wrote:I hope your filter ignores case since I have often seen messages like "False draw claim", "False win claim" or "False illegal move claim" with uppercase F.
That was helpful. I now have it all automatic during a match. Still (so now and then) I am having a problem with Cute. It happens in draw cases (draw repetitions, 50 move rules, stalemate and insufficient material). There are hundreds of them but occasionally Cute gives a [Termination=abandoned] and disconnects. No idea why that is, no such problems with other interfaces. I am using 0.8.2.Ferdy wrote:In the pgn tag section from cutechess.Rebel wrote:I have a tool that reports time-forfeits during a match by parsing the PGN. Are there other known irregularities in the PGN output of cutechess-cli and Arena? I want to add them.Code: Select all
void PgnGame::setResult(const Chess::Result& result) { setTag("Result", result.toShortString()); switch (result.type()) { case Chess::Result::Adjudication: setTag("Termination", "adjudication"); break; case Chess::Result::Timeout: setTag("Termination", "time forfeit"); break; case Chess::Result::Disconnection: setTag("Termination", "abandoned"); break; case Chess::Result::StalledConnection: setTag("Termination", "stalled connection"); break; case Chess::Result::IllegalMove: setTag("Termination", "illegal move"); break; case Chess::Result::NoResult: setTag("Termination", "unterminated"); break; default: setTag("Termination", QString()); break; } }
Not exactly sure what do you mean by that. But in pgn spec, termination tag is mentioned.hgm wrote:There is no PGN standard for game termination, so every source might have done it different.
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9.8.1: Tag: Termination
This takes a string that describes the reason for the conclusion of the game.
While the Result tag gives the result of the game, it does not provide any
extra information and so the Termination tag is defined for this purpose.
Strings that may appear as Termination tag values:
* "abandoned": abandoned game.
* "adjudication": result due to third party adjudication process.
* "death": losing player called to greater things, one hopes.
* "emergency": game concluded due to unforeseen circumstances.
* "normal": game terminated in a normal fashion.
* "rules infraction": administrative forfeit due to losing player's failure to
observe either the Laws of Chess or the event regulations.
* "time forfeit": loss due to losing player's failure to meet time control
requirements.
* "unterminated": game not terminated.