hgm wrote:I don't think you can do that. There are plenty positions where repeating is the only way to save the draw. E.g. in KPK:
Say the above position results from a capture (Kxe3). Black's only chance to draw is take and keep opposition
1... Ke5! 2. Kf3 Kf5! 3. Ke3
This is not yet a repeat, because the previous time the white King was on e3 the black one was on e6, not on f5. But if black is now not allowed to play Ke5, because that will be a repetition, he has to play something else, after which white plays Ke4 and wins.
Well, but we are talking about the _worst_ player version.
It does not want to draw it always wants to lose.
Therefore it should avoid all repetitions, they just blow up the game length
against a random mover.
nionita wrote:Is there any theoretical problem if we define ELO 0 = play strenght of an engine which plays in every (legal) position one of the legal moves following a random uniform probability distribution?
The problem is that a lof of engines, even very weak, would score >99.999% against this random engine.
Guenther wrote:Well, but we are talking about the _worst_ player version.
Ah, sorry, I missed that. But when it selects moves with a low score, would't that make it automatically avoid moves that draw? I assume these would get a zero score.
Guenther wrote:Well, but we are talking about the _worst_ player version.
Ah, sorry, I missed that. But when it selects moves with a low score, would't that make it automatically avoid moves that draw? I assume these would get a zero score.
Yes. I thought so too, but in the example game a few posts ago there are dozens of two time repetitions. It is possible though that it was due to
being a game between two 'worst players' versions (and not worst vs. random as I thought first) and there was no worse move except repeating once?
May be those two time repetitions won't happen against a random mover, but I haven't checked it yet...
No idea how much time Daniel wants to spend on this ;)
Randscacs: www.andscacs.com/randscacs089025.zip
Able to play arbitrarily long games, and also can play depth 1 random moves. Is updated with the current development version of Andscacs.
Randscacs: www.andscacs.com/randscacs089025.zip
Able to play arbitrarily long games, and also can play depth 1 random moves. Is updated with the current development version of Andscacs.
Randscacs: www.andscacs.com/randscacs089025.zip
Able to play arbitrarily long games, and also can play depth 1 random moves. Is updated with the current development version of Andscacs.
Score of A-Worst vs A-Random: 0 - 812 - 188 [0.094] 1000
ELO difference: -393.60 +/- 24.79
Finished match
The result is WLD
In A-Worst vs A-Worst most of the games (93%) were draws. So, we assist at draw death at both ends of the strength scale!
If you want to lose the game the correct way is first to play well and later you have enough material to force the opponent to make checkmate against you.
I think that it should be easy to lose against A-worst by this tactics.
Uri Blass wrote:
If you want to lose the game the correct way is first to play well and later you have enough material to force the opponent to make checkmate against you.
I think that it should be easy to lose against A-worst by this tactics.
This is right for losers chess and I also thought about this before, but I think in chess (different rules - no recapturing is required!) it's not that easy as it sounds.
I am tempted to try to lose against 'Andscacs worst' tomorrow, may be you can also try an example?