I haven't done much reading, but I wonder if one can directly peek at the page tables to see if the valid bit is set? I think the cr3 register points to the top-level page table, I just don't know if you can access this while in user mode or not. Got me interested so I will look and report back. If this can be done, it would be a VERY fast bit of asm code to answer the question "will this page fault or not?"syzygy wrote:Actually, we can. I just discovered that Linux has mincore():Cardoso wrote:So with mmap() and since we can't know in advance if the data is in cache, we can only use the conditions depth, score, static eval...Windows has VirtualQuery().Code: Select all
mincore() returns a vector that indicates whether pages of the calling process's virtual memory are resident in core (RAM), and so will not cause a disk access (page fault) if referenced. The kernel returns residency information about the pages starting at the address addr, and continuing for length bytes. The addr argument must be a multiple of the system page size. The length argument need not be a multiple of the page size, but since res‐ idency information is returned for whole pages, length is effectively rounded up to the next multiple of the page size. One may obtain the page size (PAGE_SIZE) using sysconf(_SC_PAGESIZE). The vec argument must point to an array containing at least (length+PAGE_SIZE-1) / PAGE_SIZE bytes. On return, the least signifi‐ cant bit of each byte will be set if the corresponding page is cur‐ rently resident in memory, and be clear otherwise. (The settings of the other bits in each byte are undefined; these bits are reserved for possible later use.) Of course the information returned in vec is only a snapshot: pages that are not locked in memory can come and go at any moment, and the contents of vec may already be stale by the time this call returns.
These functions are undoubtedly too expensive to call on every probe, but maybe some balance can be found.
What would be ideal is an x86-64 load instruction that would not result in a page fault if the required memory page is not in RAM, but that would set an error flag. I don't think such an instruction exists in the x86-64 instruction set, but I see no reason why it could not be added. So we have to ask Intel and AMD.
tablebase caching / mmap() / page cache
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Re: tablebase caching / mmap() / page cache
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Re: tablebase caching / mmap() / page cache
I keep everything mmap()d until the engine shuts down. Note that mmap()ing a file does not use any physical memory. It just allocates a virtual address range through which the engine can access the file's data. Portions of the file that are actually accessed and thereby mapped into the page cache do use memory, but they would use that memory anyway.Cardoso wrote:Just an additional question:
Since there can be many TB files, when you load (mmap) a subdatabase you keep it mmaped until the engine is shut down or until a new game is started or do you use the LRU principle to unmmap them and free up memory, during normal engine play?