This was my implication:Uri Blass wrote:I disagree that humans don't play like that when we talk about the first part(several moves like a GM).bob wrote:Don't you see the effect where it plays several moves like a GM, then one like a patzer? That was what I worked so hard to avoid.Rebel wrote:For each move the "Club Player" option in mine creates a random value for each root move between 0.00 - 2.00. The effect is surprising, it still plays its normal style but so now and then (2-3 times in a game) it blunders. Just like the average chess player.syzygy wrote:But isn't that the point here? The engine shouldn't be weakened down to completely random play, so don't make the random bonus / error term too high.bob wrote:I don't like just adding a fixed bonus for each root move. If you make the bonus too large, play becomes random...
Humans don't really play like that.
I think that majority of the moves that I play in games is at GM level.
The minority of the moves that I do not play at GM level is the reason that I have a rating near 2000 and not a rating near 2600.
Note that it is rare that I play in games even one move
like a stupid patzer.
I may do a tactical mistake that lose material or the game but usually it is not a mistake that the computer can see that it is a mistake based on one ply search.
a 1700 player does NOT play like a GM for several moves, then make a blunder.
Yes, a 1700 player will make blunders. They will also make anti-positional moves, and essentially play like a 1700 player.
I suspect we agree on this, overall. That's why it is important, IMHO, that when weakening an engine, that the weakening occurs across the evaluation AND across the search, so that positional and tactical skills drop off somewhat proportionally...