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Re: fast game testing

Posted: Sat Jan 14, 2012 3:50 pm
by Dave_N
Actually I decided to revert back to a more optimal display system (without double buffering and only drawing the squares that have changed) and this strangely seems much faster even though I tried not redrawing the board. The drawback to this scheme is tearing when the system refreshes - I can't detect vsynch in my current GDI render.