fast game testing

Discussion of chess software programming and technical issues.

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Dave_N
Posts: 153
Joined: Fri Sep 30, 2011 7:48 am

Re: fast game testing

Post by Dave_N »

Actually I decided to revert back to a more optimal display system (without double buffering and only drawing the squares that have changed) and this strangely seems much faster even though I tried not redrawing the board. The drawback to this scheme is tearing when the system refreshes - I can't detect vsynch in my current GDI render.