fast game testing
Moderators: hgm, Rebel, chrisw
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- Posts: 153
- Joined: Fri Sep 30, 2011 7:48 am
Re: fast game testing
Actually I decided to revert back to a more optimal display system (without double buffering and only drawing the squares that have changed) and this strangely seems much faster even though I tried not redrawing the board. The drawback to this scheme is tearing when the system refreshes - I can't detect vsynch in my current GDI render.