Sjaak has some startup-logic to determine whether pieces are colour bound and it has a term for them in the evaluation. I think it mainly uses it to give a pair bonus, but I've certainly thought about a few generalised endgame evaluation terms (mainly, keep the king away from the corner of a colour bound piece, but also considering an edge pawn with a promotion square on the colour of the piece to be slightly better).hgm wrote: In Spartan Chess the two lightest pieces of the Spartans (Captain and Lieutenant) have both color-changing and color-preserving moves, and both have a value close to that of Knight/Bishop. So in Spartan Chess you can have a situation where the Persions, with BPP, have difficulty to overcome a defence bya single C or L staged purely on the other color than the Bishop, the Captain only using its (2,0) moves, and the Lieutenant only the (1,1) and (2,2) moves, after they switched to the right color. So these end-games could have the same drawishness as that of unlike Bishops in orthodox Chess, easily fencing off a majority of 2 Pawns.
I don't remember whether I took the Lieutenant's colour-changing ability into account or not. I think I deliberately didn't, because I thought a pair bonus would be good for them, but of course I didn't have the resources to test this idea.
I'm very interested in the idea of colour-weakness, and I think I could make it an important evaluation term in Sjaak (maybe not Jazz, where I can use much more game-specific evaluation terms), but I don't seem to have found a form for the evaluation term that actually works...
The berolina pawns certainly seem to become dangerous passers much more easily. I find them hard to evaluate in an ending.For the Spartans, and in Berolina Chess, which uses the same Pawns that capture straight and move diagonally, another interesting phenomenon occurs. Pawns become effectively color-bound (as long as they don't capture), and you could get into positions where the color-bound Bishop cannot hinder them at all, because they are on the other color. They just march on to promotion. So the concept 'bad Bishop' can take on dramatic dimensions, the Bishop becoming virtually worthless as a defender (other than being a sink of moves to avoid zugzwang).