# PLAYER : RATING POINTS PLAYED (%)
1 SF 141130 1'+1" : 28.5 332.0 600 55.3%
2 SF 141130 2'+0 : 6.7 307.5 600 51.2%
3 SF 141130 40/1' : -8.0 291.0 600 48.5%
4 SF 141130 2" per move : -27.1 269.5 600 44.9%
Each time control played 200 games (reverse colors) against the other time controls. Not many games, but enough to determine which produces the higher quality of play.
For reference, the computer used is 25% faster than the CCRL reference computer.
Engine Depth Time Games Moves Average Forfeit
SF 141130 1+1 22.88 19:57:32 600 35336 2.03 0
SF 141130 2sec_move 24.18 19:48:40 600 35734 2.00 0
SF 141130 40/1 23.67 17:16:46 600 35346 1.76 0
SF 141130 2+0 20.92 16:29:08 600 35201 1.69 0
Time control comparison between engines
Depth : Average search depth
Time : Total time engine used
Moves : Total moves engine played
Average : Average time per move in centi-seconds
Forfeit : Games engine lost due to time forfeit
List is sorted on Average Time indicating the engine that uses the most time tops.
Engine Depth Time Games Moves Average Forfeit
SF 141130 1+1 22.88 19:57:32 600 35336 2.03 0
SF 141130 2sec_move 24.18 19:48:40 600 35734 2.00 0
SF 141130 40/1 23.67 17:16:46 600 35346 1.76 0
SF 141130 2+0 20.92 16:29:08 600 35201 1.69 0
Time control comparison between engines
Depth : Average search depth
Time : Total time engine used
Moves : Total moves engine played
Average : Average time per move in centi-seconds
Forfeit : Games engine lost due to time forfeit
List is sorted on Average Time indicating the engine that uses the most time tops.
Thank you and Adam for this info. So, the best use of time for SF seems to be a close match between 1' + 1'' and 2' + 0''. The worse clearly 2''/move.
The average depth is a bit tricky, in the endgame depth and depth differences are enhanced, while not improving much the quality of games and averaging will give profit to 2''/move over 2' + 0'' and 1' + 1''.
Strength and Time seem to be the most relevant here.
Engine Depth Time Games Moves Average Forfeit
SF 141130 1+1 22.88 19:57:32 600 35336 2.03 0
SF 141130 2sec_move 24.18 19:48:40 600 35734 2.00 0
SF 141130 40/1 23.67 17:16:46 600 35346 1.76 0
SF 141130 2+0 20.92 16:29:08 600 35201 1.69 0
Time control comparison between engines
Depth : Average search depth
Time : Total time engine used
Moves : Total moves engine played
Average : Average time per move in centi-seconds
Forfeit : Games engine lost due to time forfeit
List is sorted on Average Time indicating the engine that uses the most time tops.
Thank you and Adam for this info. So, the best use of time for SF seems to be a close match between 1' + 1'' and 2' + 0''. The worse clearly 2''/move.
The average depth is a bit tricky, in the endgame depth and depth differences are enhanced, while not improving much the quality of games and averaging will give profit to 2''/move over 2' + 0'' and 1' + 1''.
Strength and Time seem to be the most relevant here.
I agree smarter use of time will win here, the 2' could be strong in middle game but will use less time on extended game. The 40/1 could not compete with 1'+1" because of that increment and probably most of the games are already decided close to 40 moves, so the 2nd period of 40/1 is no longer a serious threat. The TC with increment can afford to extend its time a little bit on complicated positions. It can withstand at long games too because of that increment.
I am trying to figure out a way to extract the time data so that we can how it is distributed through the games.
Next will be Houdini 4 so that Uri's request is fulfilled.
Very similar to SF. Curious about total time used. SF is tuned on very small increment, much smaller than you use. Your results seem to portray the testing framework, that's why efficiency of SF (as strength with total time used goes) seems to be somewhere between 1+1 or 2+0. Your tests might be important in determining the testing framework.
Engine Depth Time Games Moves Average Forfeit
Komodo 8 1+1 18.89 19:38:23 600 34775 2.03 0
Komodo 8 2sec_move 20.00 19:14:03 600 34661 2.00 0
Komodo 8 40/1 18.74 16:37:53 600 33885 1.77 0
Komodo 8 2+0 17.59 16:46:38 600 34552 1.75 0
Time control comparison between engines
Depth : Average search depth
Time : Total time engine used
Moves : Total moves engine played
Average : Average time per move in centi-seconds
Forfeit : Games engine lost due to time forfeit
List is sorted on Average Time indicating the engine that uses the most time tops.
Engine Depth Time Games Moves Average Forfeit
Houdini 4 2sec_move 19.21 20:05:22 599 36352 1.99 0
Houdini 4 1+1 18.67 18:37:01 599 38594 1.74 0
Houdini 4 40/1 18.90 17:56:07 599 39575 1.63 0
Houdini 4 2+0 17.67 13:59:08 599 39155 1.29 0
Time control comparison between engines
Depth : Average search depth
Time : Total time engine used
Moves : Total moves engine played
Average : Average time per move in centi-seconds
Forfeit : Games engine lost due to time forfeit
List is sorted on Average Time indicating the engine that uses the most time tops.