I agree with Nf6, more dynamic than e6, and if e5 then Nd5 of course.Christopher Conkie wrote:Thanks for the offer but we decline.
I vote for Nf6 in this position.....
Other ideas regards
Christopher
CCC Practice Game
Moderators: hgm, Rebel, chrisw
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Re: CCC Practice Game - Move 2
Henrik
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Re: CCC Practice Game
[d]rn1qkbnr/pbpppppp/8/8/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq
I like 2. ... c5, 2. ... e6 and even 2. ... e5 here. I like c5 because it hinders d4. I like e5 for the same reasons, it also prevents the e5 pawn advance by white, but I don't like giving up control of d5 to white. Since we are already down a pawn, I will vote for the safe 2. ... e6. I don't like the 2. ... Nf6 plan because white continues his development with e5 and d4, which are free tempos he seems to get from black. White is already a pawn up why give him free tempos as well?
My vote is 2. ... e6.
I like 2. ... c5, 2. ... e6 and even 2. ... e5 here. I like c5 because it hinders d4. I like e5 for the same reasons, it also prevents the e5 pawn advance by white, but I don't like giving up control of d5 to white. Since we are already down a pawn, I will vote for the safe 2. ... e6. I don't like the 2. ... Nf6 plan because white continues his development with e5 and d4, which are free tempos he seems to get from black. White is already a pawn up why give him free tempos as well?
My vote is 2. ... e6.
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Ted Summers
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Re: CCC Practice Game
I vote 2...c5
(disclaimer: I have not worked it out with any computer checking, If I had, I might think differently).
(disclaimer: I have not worked it out with any computer checking, If I had, I might think differently).
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Re: CCC Practice Game
It's not the end of the world if ALL options are open. There are not TOO many legal moves in a position anyway.BubbaTough wrote:The way I have seen this before is the team Captain puts up choices, one of which is other. The choices for the poll are often discussed with a few of the active experts first. People post their analysis, and if using a computer aide cite that. Most people who vote end up reading through the thread, and going along with whatever the most convincing analysis is, rather than doing much of their own. Of course, you guys can run things however you want. I have only seen this type of thing once, and have no idea how it is "normally" done.
-Sam
Later on, most opinions will probably be computer checked by those who vote them, and they will often comment on their reasoning.
(But I don't personally object if it is broken down and semi digested by experts first, But I don't think it is necesary).
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Re: CCC Practice Game - Move 2
Nf6, e5, Nd5, Nxd5, Bxd5, c4 is exactly why I vote against Nf6. It immediatelyHenrik Dinesen wrote:I agree with Nf6, more dynamic than e6, and if e5 then Nd5 of course.Christopher Conkie wrote:Thanks for the offer but we decline.
I vote for Nf6 in this position.....
Other ideas regards
Christopher
gives up the initiative and helps white develop pawns with tempo.
So, I suggest c5.
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Re: CCC Practice Game - Move 2
OK so we have a tie between c5 and Nf6. We have until tomorrow anyway.CRoberson wrote:Nf6, e5, Nd5, Nxd5, Bxd5, c4 is exactly why I vote against Nf6. It immediatelyHenrik Dinesen wrote:I agree with Nf6, more dynamic than e6, and if e5 then Nd5 of course.Christopher Conkie wrote:Thanks for the offer but we decline.
I vote for Nf6 in this position.....
Other ideas regards
Christopher
gives up the initiative and helps white develop pawns with tempo.
So, I suggest c5.
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Re: CCC Practice Game - Move 2
If it's between 2. ... Nf6 and 2. ... c5Christopher Conkie wrote:OK so we have a tie between c5 and Nf6. We have until tomorrow anyway.CRoberson wrote:Nf6, e5, Nd5, Nxd5, Bxd5, c4 is exactly why I vote against Nf6. It immediatelyHenrik Dinesen wrote:I agree with Nf6, more dynamic than e6, and if e5 then Nd5 of course.Christopher Conkie wrote:Thanks for the offer but we decline.
I vote for Nf6 in this position.....
Other ideas regards
Christopher
gives up the initiative and helps white develop pawns with tempo.
So, I suggest c5.
Then I vote 2. ... c5!
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Ted Summers
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Re: CCC Practice Game - Move 2
Christopher Conkie wrote:OK so we have a tie between c5 and Nf6. We have until tomorrow anyway.CRoberson wrote:Nf6, e5, Nd5, Nxd5, Bxd5, c4 is exactly why I vote against Nf6. It immediatelyHenrik Dinesen wrote:I agree with Nf6, more dynamic than e6, and if e5 then Nd5 of course.Christopher Conkie wrote:Thanks for the offer but we decline.
I vote for Nf6 in this position.....
Other ideas regards
Christopher
gives up the initiative and helps white develop pawns with tempo.
So, I suggest c5.
my last move was posted at 7:28 PM my time yesterday
24 hour time limit
that means you need to move in 21 minutes(as i write)
Clock Ticking Regards
Steve
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Re: CCC Practice Game - Move 2
It has just turned midnight here......that's tomorrow.Steve B wrote:Christopher Conkie wrote:OK so we have a tie between c5 and Nf6. We have until tomorrow anyway.CRoberson wrote:Nf6, e5, Nd5, Nxd5, Bxd5, c4 is exactly why I vote against Nf6. It immediatelyHenrik Dinesen wrote:I agree with Nf6, more dynamic than e6, and if e5 then Nd5 of course.Christopher Conkie wrote:Thanks for the offer but we decline.
I vote for Nf6 in this position.....
Other ideas regards
Christopher
gives up the initiative and helps white develop pawns with tempo.
So, I suggest c5.
my last move was posted at 7:48 PM my time yesterday
24 hour time limit
that means you need to move in 41 minutes(as i write)
Clock Ticking Regards
Steve
We say c5 by popular vote.
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Re: CCC Practice Game - Move 2
the time control for the Hiarcs Game will always be 48 hours from the last time a move is postedChristopher Conkie wrote:It has just turned midnight here......that's tomorrow.Steve B wrote:Christopher Conkie wrote:OK so we have a tie between c5 and Nf6. We have until tomorrow anyway.CRoberson wrote:Nf6, e5, Nd5, Nxd5, Bxd5, c4 is exactly why I vote against Nf6. It immediatelyHenrik Dinesen wrote:I agree with Nf6, more dynamic than e6, and if e5 then Nd5 of course.Christopher Conkie wrote:Thanks for the offer but we decline.
I vote for Nf6 in this position.....
Other ideas regards
Christopher
gives up the initiative and helps white develop pawns with tempo.
So, I suggest c5.
my last move was posted at 7:48 PM my time yesterday
24 hour time limit
that means you need to move in 41 minutes(as i write)
Clock Ticking Regards
Steve
We say c5 by popular vote.
so the time control is always fluctuating and changing
i now have 24 hours to move from your posted move time just now
as Captain you made the right decision to switch your vote to make the time control
well done
Just Under The Wire Regards
Steve