CCC Practice Game

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Steve B
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CCC Practice Game

Post by Steve B » Sun Jul 12, 2009 10:50 am

i offered to take on the CCC/CTF Forums at a pawn and move odds game
i will be operating the Tasc R30(1993) which clocks in at just over 2300 Elo

i suggested a 24 hour time limit and i will try to reply with my move sometime on the same day the forum players make their move

the FINAL position and PGN :

Remove Blacks b Pawn

1.e4 Bb7 2.Nc3 c5 3.Nf3 e6 4.d4 cxd4 5.Nxd4 Nf6 6.e5 Nd5 7.Nxd5 Bxd5 8.Be3 Nc6 9.Nxc6 Bxc6
10.Qd4 Be7 11.Be2 f6 12.0-0 fxe5 13.Qxe5 0-0 14.Rab1 Bf6 15.Qh5 a5 16.Rfd1 a4 17.Bd3 g6
18.Qg4 Qc7 19.c4 Be5 20.Qh4 Ra5 21.Bd2 Ra7 22.Bh6 Rf7 23.Re1 Ra8 24.Re2 Rb8 25.b4 axb3
26.axb3 Bd6 27.Bc2 Bb4 28.Rd1 Ra8 29.Qg4 Rf6 30.h4 Qa5 31.Bf4 Bc5 32.h5 Raf8 33.Bg3 R8f7
34.hxg6 hxg6 35.Rf1 Qb4 36.Qg5 Bd4 37.Rd1 Qc5 38.Qxc5 Bxc5 39.Rdd2 Bb4 40.Rd4 Bc5
41.Rg4 d6 42.Rxg6+ Rxg6 43.Bxg6 Rf6 44.Be4 Bxe4 45.Rxe4 e5 46.Rg4+ Kf8 47.Bh4 Rf7
48.Rg6 Ra7 49.Rf6+ Kg8 50.Rf3 Ra1+ 51.Kh2 Rb1 52.Be7 e4 53.Rf8+ Kg7 54.Rf4 e3
55.fxe3 Rxb3 56.e4 Rb7 57.Bf6+ Kg6 58.Bc3 Bb4 59.Rg4+ Kh7 60.Bb2 Bc5 61.Bf6 Rf7
62.e5 dxe5 63.Bxe5 Re7 64.Bc3 Bd6+ 65.g3 Re2+ 66.Kh3 Rc2 67.Bg7 Ba3 68.Be5 Bf8
69.Rf4 Bh6 70.Rd4 Be3 71.Rd3 Bc5 72.Rd7+ Kg6 73.Rc7 Bf8 74.Kg4 Bb4 75.Rc6+ Kf7
76.Kf5 Rf2+ 77.Bf4 1-0


[d] 8/5k2/2R5/5K2/1bP2B2/6P1/5r2/8 b

Game Over Regards
Steve
Last edited by Steve B on Sun Sep 13, 2009 4:52 pm, edited 129 times in total.

Christopher Conkie
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My vote is for a move by black......

Post by Christopher Conkie » Sun Jul 12, 2009 10:55 am

[d]rnbqkbnr/p1pppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1

In this position I would vote for Bb7.

Provided it is black to move of course. ;-)

Attack regards

Captain Conk

Steve B
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Re: My vote is for a move by black......

Post by Steve B » Sun Jul 12, 2009 11:08 am

Christopher Conkie wrote:
In this position I would vote for Bb7.

Provided it is black to move of course. ;-)

Attack regards

Captain Conk
yes..CCC Team..BLACK ..to move
1.e4 ? Regards
Steve

Christopher Conkie
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Re: My vote is for a move by black......

Post by Christopher Conkie » Sun Jul 12, 2009 11:10 am

[d]rnbqkbnr/p1pppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1

Look again.....

rnbqkbnr/p1pppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 1

Now you are confusing me regards

Christopher

Steve B
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Re: My vote is for a move by black......

Post by Steve B » Sun Jul 12, 2009 11:13 am

oops my mistake
will go back to first diagram and edit
see that??..already this practice game paid off!
:P

good catch regards
Steve

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AdminX
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Re: CCC Practice Game

Post by AdminX » Sun Jul 12, 2009 11:34 am

[d]rnbqkbnr/p1pppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1

In this position I would consider c5 or Bb7. To be honest however, I think Bb7 is safer and involves less risk at the moment.

My vote would be for 1. ... Bb7
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers

swami
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Re: CCC Practice Game

Post by swami » Sun Jul 12, 2009 12:09 pm

...e6 or ... Bb7. Same plan. Just a difference in move sequence, that's all.

However, you gain a tempo by playing Bb7. Opponent has to react to your threat else he will lose a pawn. With e6, he'd just develop his pieces and castle as quick as possible. Bb7 kinda delays his quick castling.

So, logical vote has to be for Bb7.

S.Taylor
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Re: CCC Practice Game

Post by S.Taylor » Sun Jul 12, 2009 12:18 pm

swami wrote:...e6 or ... Bb7. Same plan. Just a difference in move sequence, that's all.

However, you gain a tempo by playing Bb7. Opponent has to react to your threat else he will lose a pawn. With e6, he'd just develop his pieces and castle as quick as possible. Bb7 kinda delays his quick castling.

So, logical vote has to be for Bb7.
I think Bb7 can be part of other plans also.

CRoberson
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Re: CCC Practice Game

Post by CRoberson » Sun Jul 12, 2009 2:53 pm

Bb7 is best. It develops a piece and seizes the initiative.

Henrik Dinesen
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Re: CCC Practice Game

Post by Henrik Dinesen » Sun Jul 12, 2009 4:47 pm

S.Taylor wrote:
swami wrote:...e6 or ... Bb7. Same plan. Just a difference in move sequence, that's all.

However, you gain a tempo by playing Bb7. Opponent has to react to your threat else he will lose a pawn. With e6, he'd just develop his pieces and castle as quick as possible. Bb7 kinda delays his quick castling.

So, logical vote has to be for Bb7.
I think Bb7 can be part of other plans also.
Agree to that, but possible Bb7 is better.
Henrik

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