KnightX engine released

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chrjly
Posts: 37
Joined: Wed Feb 03, 2021 10:45 pm
Full name: Christophe Jolly

KnightX engine released

Post by chrjly »

v2.8, May 2021
Tree searching improvements
Positional evaluation improvements
Fixed a crash that occured when the "logfile" option was activated
The incremental time setting can be expressed now in 1/10th of seconds when using the UCI protocol

http://technochess.free.fr
Gabor Szots
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Joined: Sat Jul 21, 2018 7:43 am
Location: Szentendre, Hungary
Full name: Gabor Szots

Re: KnightX engine released

Post by Gabor Szots »

Thank you Christophe.
Gabor Szots
CCRL testing group
supersharp77
Posts: 1242
Joined: Sat Jul 05, 2014 7:54 am
Location: Southwest USA

Re: KnightX engine released

Post by supersharp77 »

chrjly wrote: Sun May 23, 2021 7:00 pm v2.8, May 2021
Tree searching improvements
Positional evaluation improvements
Fixed a crash that occured when the "logfile" option was activated
The incremental time setting can be expressed now in 1/10th of seconds when using the UCI protocol

http://technochess.free.fr
Sir your chess engine no longer work for many/most of the machines out there....I think they are popcnt only compiles...therefore unable to use/test them.since version 1.98...Thx AR :) :wink:
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CMCanavessi
Posts: 1142
Joined: Thu Dec 28, 2017 4:06 pm
Location: Argentina

Re: KnightX engine released

Post by CMCanavessi »

chrjly wrote: Sun May 23, 2021 7:00 pm v2.8, May 2021
Tree searching improvements
Positional evaluation improvements
Fixed a crash that occured when the "logfile" option was activated
The incremental time setting can be expressed now in 1/10th of seconds when using the UCI protocol

http://technochess.free.fr
Any idea of the strength or improvement over previous version?
Follow my tournament and some Leela gauntlets live at http://twitch.tv/ccls
chrjly
Posts: 37
Joined: Wed Feb 03, 2021 10:45 pm
Full name: Christophe Jolly

Re: KnightX engine released

Post by chrjly »

supersharp77 wrote: Sun May 23, 2021 11:44 pm
Sir your chess engine no longer work for many/most of the machines out there....I think they are popcnt only compiles...therefore unable to use/test them.since version 1.98...Thx AR :) :wink:
I don't use any particular compiler option concerning the processor type.
I use the msvc 19.28 microsoft compiler (vs2019).
I also use the winmm.lib library (multimedia). I will check this.
chrjly
Posts: 37
Joined: Wed Feb 03, 2021 10:45 pm
Full name: Christophe Jolly

Re: KnightX engine released

Post by chrjly »

CMCanavessi wrote: Sun May 23, 2021 11:54 pm
Any idea of the strength or improvement over previous version?
Maybe 50 elo points or more. It varies between opponents and I have not made a lot of games.