New engine releases & news 2021

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Edsel Apostol
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Re: New engine releases & news 2021

Post by Edsel Apostol »

New Invictus version here:

https://github.com/ed-apostol/InvictusC ... s/tag/r382

I hope to see a plus 100 Elo gain but 50 would be great :)
Damir
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Re: New engine releases & news 2021

Post by Damir »

Thanks a lot Edsel!

One question: did you manage to fix exception error bug that caused the engine to deliver no move and resign the game ? :)
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Rebel
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Re: New engine releases & news 2021

Post by Rebel »

Edsel Apostol wrote: Mon Jun 07, 2021 6:02 pm New Invictus version here:

https://github.com/ed-apostol/InvictusC ... s/tag/r382

I hope to see a plus 100 Elo gain but 50 would be great :)
Gauntlet run for the Gambit Rating List.

http://rebel13.nl/a/grl.htm

Refresh every 30 seconds.
90% of coding is debugging, the other 10% is writing bugs.
Edsel Apostol
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Re: New engine releases & news 2021

Post by Edsel Apostol »

Damir wrote: Mon Jun 07, 2021 6:28 pm Thanks a lot Edsel!

One question: did you manage to fix exception error bug that caused the engine to deliver no move and resign the game ? :)
All the bugs I'm aware of are fixed by now. Unless something new comes up. :)
Edsel Apostol
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Re: New engine releases & news 2021

Post by Edsel Apostol »

Rebel wrote: Mon Jun 07, 2021 9:45 pm
Edsel Apostol wrote: Mon Jun 07, 2021 6:02 pm New Invictus version here:

https://github.com/ed-apostol/InvictusC ... s/tag/r382

I hope to see a plus 100 Elo gain but 50 would be great :)
Gauntlet run for the Gambit Rating List.

http://rebel13.nl/a/grl.htm

Refresh every 30 seconds.
Thanks Ed for including Invictus in your tournaments. Looking good so far.
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Rebel
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Re: New engine releases & news 2021

Post by Rebel »

Edsel Apostol wrote: Tue Jun 08, 2021 2:54 am
Rebel wrote: Mon Jun 07, 2021 9:45 pm
Edsel Apostol wrote: Mon Jun 07, 2021 6:02 pm New Invictus version here:

https://github.com/ed-apostol/InvictusC ... s/tag/r382

I hope to see a plus 100 Elo gain but 50 would be great :)
Gauntlet run for the Gambit Rating List.

http://rebel13.nl/a/grl.htm

Refresh every 30 seconds.
Thanks Ed for including Invictus in your tournaments. Looking good so far.
You are most welcome. Unfortunately there was a disconnect, so only 577 games.

Code: Select all

Finished game 573 (Amoeba_3.3 vs Invictus_r382): 1-0 {Black disconnects}
On the other hand...

Code: Select all

Estimated elo gain for Invictus_r382
Elo pool : 3009
Invictus r340 : 2979.0
Invictus_r382 : 3102.9
Difference : 123.9
[!]
90% of coding is debugging, the other 10% is writing bugs.
Edsel Apostol
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Re: New engine releases & news 2021

Post by Edsel Apostol »

Rebel wrote: Tue Jun 08, 2021 7:05 am
Edsel Apostol wrote: Tue Jun 08, 2021 2:54 am
Rebel wrote: Mon Jun 07, 2021 9:45 pm
Edsel Apostol wrote: Mon Jun 07, 2021 6:02 pm New Invictus version here:

https://github.com/ed-apostol/InvictusC ... s/tag/r382

I hope to see a plus 100 Elo gain but 50 would be great :)
Gauntlet run for the Gambit Rating List.

http://rebel13.nl/a/grl.htm

Refresh every 30 seconds.
Thanks Ed for including Invictus in your tournaments. Looking good so far.
You are most welcome. Unfortunately there was a disconnect, so only 577 games.

Code: Select all

Finished game 573 (Amoeba_3.3 vs Invictus_r382): 1-0 {Black disconnects}
On the other hand...

Code: Select all

Estimated elo gain for Invictus_r382
Elo pool : 3009
Invictus r340 : 2979.0
Invictus_r382 : 3102.9
Difference : 123.9
[!]
120+ Elo is great if it holds. Can you send me the Invictus.log in the engine folder?
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Rebel
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Re: New engine releases & news 2021

Post by Rebel »

90% of coding is debugging, the other 10% is writing bugs.
Archimedes
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Re: New engine releases & news 2021

Post by Archimedes »

Damir wrote: Thu Jun 03, 2021 8:18 pm Dear Norm,

Is it possible to improve Fire time management so it not uses too much of its time. I am playing with it right now and most of the time it always gets in Zeitnot. Can you introduce Move Overhead and Slow Mover option from Stockfish in next Fire? I want to be able to tweak the time management...
If you compile Fire for yourself, you can change the integer variable move_overhead_ in chrono.h. With a value of 50 time forfeits almost gone (tested on Android).
hiblom
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Re: New engine releases & news 2021

Post by hiblom »

DoctorB release 1.2.0

* tapered evaluation
* better move ordering
* slightly improved SEE score handling
* proper implementation of "stop" and "quit" commands
* various other improvements

expected CCRL Blitz rating of about 1380