Summer is near and my garden needs some work to do the next weeks so I released RubiChess 2.1.
https://github.com/Matthies/RubiChess/releases/tag/2.1
New stronger net and some other improvements.
Have fun.
Regards, Andreas
New engine releases & news 2021
Moderators: hgm, Rebel, chrisw
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Re: New engine releases & news 2021
Thanks Andreas. Our garden needs some work as well, unfortunately I can't release anything.RubiChess wrote: ↑Wed Apr 14, 2021 8:57 pm Summer is near and my garden needs some work to do the next weeks so I released RubiChess 2.1.
https://github.com/Matthies/RubiChess/releases/tag/2.1
New stronger net and some other improvements.
Have fun.
Regards, Andreas
Gabor Szots
CCRL testing group
CCRL testing group
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Re: New engine releases & news 2021
Gabor Szots wrote: ↑Tue Apr 13, 2021 8:35 am Megalodon 1.0.0: https://github.com/megalodon-chess/megalodon/releases/
Gabor Szots
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Re: New engine releases & news 2021
For those with slightly older machines, I made (hopefully) a Windows 64bit Igel 3.0.0 for "modern" aka popcnt, sse4.1 but no AVX/BMI2 instructions.
https://chess.nyc3.cdn.digitaloceanspac ... modern.zip
If there are any problems let me know, I just installed Visual Studio Community to figure out how to do this.
https://chess.nyc3.cdn.digitaloceanspac ... modern.zip
If there are any problems let me know, I just installed Visual Studio Community to figure out how to do this.
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Re: New engine releases & news 2021
Hello jshriver,
For official tournaments/rating lists I encourage to use only official binaries from github page as those give the maximum performance and accurate performance rating matters a lot for rating list.
Thanks for your efforts, but keep in mind that these are not official Igel binaries. For those people who have a custom needs for specific CPU architecture they ask me in the main Igel thread http://talkchess.com/forum3/viewtopic.p ... 79#p889179 and I compile binaries for them usually with-in the same day to let them run Igel tests. The advantage of such method is that I compile (and check) a custom build exactly targeted for a given cpu architecture, so this gives maximum performance for Igel.jshriver wrote: ↑Thu Apr 15, 2021 11:00 pm For those with slightly older machines, I made (hopefully) a Windows 64bit Igel 3.0.0 for "modern" aka popcnt, sse4.1 but no AVX/BMI2 instructions.
https://chess.nyc3.cdn.digitaloceanspac ... modern.zip
If there are any problems let me know, I just installed Visual Studio Community to figure out how to do this.
For official tournaments/rating lists I encourage to use only official binaries from github page as those give the maximum performance and accurate performance rating matters a lot for rating list.
Last edited by voffka on Fri Apr 16, 2021 12:07 am, edited 1 time in total.
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Re: New engine releases & news 2021
Congrats on the new GreKo release Vladimir!WinPooh wrote: ↑Wed Apr 14, 2021 2:25 pm GreKo PSQ 1.1 - experimental version with piece/square only evaluation:
http://greko.su/greko-psq-1.1.zip
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Re: New engine releases & news 2021
But does it play legal chess already, and not crash anymore? Last time I tested it, it didn't play legally and wasn't stable.Gabor Szots wrote: ↑Tue Apr 13, 2021 8:35 am Megalodon 0.4.3 with hash tables!
https://github.com/megalodon-chess/mega ... tag/v0.4.3
Never heard of this engine (but there are many I never heard of, so that's not special...)
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Re: New engine releases & news 2021
Congrats to be of helpniel5946 wrote: ↑Tue Apr 13, 2021 5:19 pm After a lot of work and testing, Loki 3.0 is now released. Thanks to Marcel (who pointed out how underrated Loki was, its feature set taken into account), I have been working tirelessly to rework the search and evaluation function. This has paid off greatly!
I have tested the new version to have a strength of around 2510 (>600 elo points stronger than v1.2.0). This was done in three separate gauntlets against MadChess 2.2 and Raven 1.10.
The release: https://github.com/BimmerBass/Loki/releases/tag/v3.0.0
I haven't had much time for chess programming lately. Next features for Rustic are going to be Killer, History, Aspiration Window and PVS; and a tuned and tapered evaluation after that. I still have to research the tuning. All of that stuff will require a lot of testing. After implementing the above features, I hope Rustic will have exceeded 2150 in my own testing, but it seems it always ends up 30-40 points lower on CCRL. (It could be due to opening book differences, or the fact that I test at 1m + 0.6s; maybe I should make that 2m+1s, like CCRL. But that will make the testing even longer...)
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Re: New engine releases & news 2021
I don't know but I am testing version 1.0.0 right now and it did not make an illegal move in the first 53 games.mvanthoor wrote: ↑Fri Apr 16, 2021 12:42 amBut does it play legal chess already, and not crash anymore? Last time I tested it, it didn't play legally and wasn't stable.Gabor Szots wrote: ↑Tue Apr 13, 2021 8:35 am Megalodon 0.4.3 with hash tables!
https://github.com/megalodon-chess/mega ... tag/v0.4.3
Gabor Szots
CCRL testing group
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Re: New engine releases & news 2021
Sounds like you have a lot of work ahead then! I hope it will pay offmvanthoor wrote: ↑Fri Apr 16, 2021 12:48 amCongrats to be of helpniel5946 wrote: ↑Tue Apr 13, 2021 5:19 pm After a lot of work and testing, Loki 3.0 is now released. Thanks to Marcel (who pointed out how underrated Loki was, its feature set taken into account), I have been working tirelessly to rework the search and evaluation function. This has paid off greatly!
I have tested the new version to have a strength of around 2510 (>600 elo points stronger than v1.2.0). This was done in three separate gauntlets against MadChess 2.2 and Raven 1.10.
The release: https://github.com/BimmerBass/Loki/releases/tag/v3.0.0
I haven't had much time for chess programming lately. Next features for Rustic are going to be Killer, History, Aspiration Window and PVS; and a tuned and tapered evaluation after that. I still have to research the tuning. All of that stuff will require a lot of testing. After implementing the above features, I hope Rustic will have exceeded 2150 in my own testing, but it seems it always ends up 30-40 points lower on CCRL. (It could be due to opening book differences, or the fact that I test at 1m + 0.6s; maybe I should make that 2m+1s, like CCRL. But that will make the testing even longer...)
Aspiration windows didn't work for me, even after trying numerous different window-widening strategies, but I guess it's lazy/hasty implementation is also partly responsible for the missing elo gain... If you need any inspiration for evaluation tuning, I have implemented a rather simple SPSA + Texel tuner for Loki, that you can check out