New engine releases & news 2021

Discussion of anything and everything relating to chess playing software and machines.

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RubiChess
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Full name: Andreas Matthies

Re: New engine releases & news 2021

Post by RubiChess »

Summer is near and my garden needs some work to do the next weeks so I released RubiChess 2.1.

https://github.com/Matthies/RubiChess/releases/tag/2.1

New stronger net and some other improvements.

Have fun.
Regards, Andreas
Gabor Szots
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Location: Szentendre, Hungary
Full name: Gabor Szots

Re: New engine releases & news 2021

Post by Gabor Szots »

RubiChess wrote: Wed Apr 14, 2021 8:57 pm Summer is near and my garden needs some work to do the next weeks so I released RubiChess 2.1.

https://github.com/Matthies/RubiChess/releases/tag/2.1

New stronger net and some other improvements.

Have fun.
Regards, Andreas
Thanks Andreas. Our garden needs some work as well, unfortunately I can't release anything.
Gabor Szots
CCRL testing group
Gabor Szots
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Full name: Gabor Szots

Re: New engine releases & news 2021

Post by Gabor Szots »

Gabor Szots wrote: Tue Apr 13, 2021 8:35 am Megalodon 1.0.0: https://github.com/megalodon-chess/megalodon/releases/
Gabor Szots
CCRL testing group
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jshriver
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Location: Morgantown, WV, USA

Re: New engine releases & news 2021

Post by jshriver »

For those with slightly older machines, I made (hopefully) a Windows 64bit Igel 3.0.0 for "modern" aka popcnt, sse4.1 but no AVX/BMI2 instructions.

https://chess.nyc3.cdn.digitaloceanspac ... modern.zip

If there are any problems let me know, I just installed Visual Studio Community to figure out how to do this.
voffka
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Location: Ukraine
Full name: Volodymyr Shcherbyna

Re: New engine releases & news 2021

Post by voffka »

Hello jshriver,
jshriver wrote: Thu Apr 15, 2021 11:00 pm For those with slightly older machines, I made (hopefully) a Windows 64bit Igel 3.0.0 for "modern" aka popcnt, sse4.1 but no AVX/BMI2 instructions.

https://chess.nyc3.cdn.digitaloceanspac ... modern.zip

If there are any problems let me know, I just installed Visual Studio Community to figure out how to do this.
Thanks for your efforts, but keep in mind that these are not official Igel binaries. For those people who have a custom needs for specific CPU architecture they ask me in the main Igel thread http://talkchess.com/forum3/viewtopic.p ... 79#p889179 and I compile binaries for them usually with-in the same day to let them run Igel tests. The advantage of such method is that I compile (and check) a custom build exactly targeted for a given cpu architecture, so this gives maximum performance for Igel.

For official tournaments/rating lists I encourage to use only official binaries from github page as those give the maximum performance and accurate performance rating matters a lot for rating list.
Last edited by voffka on Fri Apr 16, 2021 12:07 am, edited 1 time in total.
voffka
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Location: Ukraine
Full name: Volodymyr Shcherbyna

Re: New engine releases & news 2021

Post by voffka »

WinPooh wrote: Wed Apr 14, 2021 2:25 pm GreKo PSQ 1.1 - experimental version with piece/square only evaluation:
http://greko.su/greko-psq-1.1.zip
Congrats on the new GreKo release Vladimir!
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mvanthoor
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Full name: Marcel Vanthoor

Re: New engine releases & news 2021

Post by mvanthoor »

Gabor Szots wrote: Tue Apr 13, 2021 8:35 am Megalodon 0.4.3 with hash tables!
https://github.com/megalodon-chess/mega ... tag/v0.4.3
But does it play legal chess already, and not crash anymore? Last time I tested it, it didn't play legally and wasn't stable.
Never heard of this engine (but there are many I never heard of, so that's not special...)
Author of Rustic, an engine written in Rust.
Releases | Code | Docs | Progress | CCRL
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mvanthoor
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Full name: Marcel Vanthoor

Re: New engine releases & news 2021

Post by mvanthoor »

niel5946 wrote: Tue Apr 13, 2021 5:19 pm After a lot of work and testing, Loki 3.0 is now released. Thanks to Marcel (who pointed out how underrated Loki was, its feature set taken into account), I have been working tirelessly to rework the search and evaluation function. This has paid off greatly!

I have tested the new version to have a strength of around 2510 (>600 elo points stronger than v1.2.0). This was done in three separate gauntlets against MadChess 2.2 and Raven 1.10.

The release: https://github.com/BimmerBass/Loki/releases/tag/v3.0.0
Congrats to be of help :)

I haven't had much time for chess programming lately. Next features for Rustic are going to be Killer, History, Aspiration Window and PVS; and a tuned and tapered evaluation after that. I still have to research the tuning. All of that stuff will require a lot of testing. After implementing the above features, I hope Rustic will have exceeded 2150 in my own testing, but it seems it always ends up 30-40 points lower on CCRL. (It could be due to opening book differences, or the fact that I test at 1m + 0.6s; maybe I should make that 2m+1s, like CCRL. But that will make the testing even longer...)
Author of Rustic, an engine written in Rust.
Releases | Code | Docs | Progress | CCRL
Gabor Szots
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Location: Szentendre, Hungary
Full name: Gabor Szots

Re: New engine releases & news 2021

Post by Gabor Szots »

mvanthoor wrote: Fri Apr 16, 2021 12:42 am
Gabor Szots wrote: Tue Apr 13, 2021 8:35 am Megalodon 0.4.3 with hash tables!
https://github.com/megalodon-chess/mega ... tag/v0.4.3
But does it play legal chess already, and not crash anymore? Last time I tested it, it didn't play legally and wasn't stable.
I don't know but I am testing version 1.0.0 right now and it did not make an illegal move in the first 53 games.
Gabor Szots
CCRL testing group
niel5946
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Full name: Niels Abildskov

Re: New engine releases & news 2021

Post by niel5946 »

mvanthoor wrote: Fri Apr 16, 2021 12:48 am
niel5946 wrote: Tue Apr 13, 2021 5:19 pm After a lot of work and testing, Loki 3.0 is now released. Thanks to Marcel (who pointed out how underrated Loki was, its feature set taken into account), I have been working tirelessly to rework the search and evaluation function. This has paid off greatly!

I have tested the new version to have a strength of around 2510 (>600 elo points stronger than v1.2.0). This was done in three separate gauntlets against MadChess 2.2 and Raven 1.10.

The release: https://github.com/BimmerBass/Loki/releases/tag/v3.0.0
Congrats to be of help :)

I haven't had much time for chess programming lately. Next features for Rustic are going to be Killer, History, Aspiration Window and PVS; and a tuned and tapered evaluation after that. I still have to research the tuning. All of that stuff will require a lot of testing. After implementing the above features, I hope Rustic will have exceeded 2150 in my own testing, but it seems it always ends up 30-40 points lower on CCRL. (It could be due to opening book differences, or the fact that I test at 1m + 0.6s; maybe I should make that 2m+1s, like CCRL. But that will make the testing even longer...)
Sounds like you have a lot of work ahead then! I hope it will pay off :D

Aspiration windows didn't work for me, even after trying numerous different window-widening strategies, but I guess it's lazy/hasty implementation is also partly responsible for the missing elo gain... If you need any inspiration for evaluation tuning, I have implemented a rather simple SPSA + Texel tuner for Loki, that you can check out :)
Author of Loki, a C++ work in progress.
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