I was answering you, when you said:jp wrote: ↑Tue Oct 06, 2020 9:24 amThe TBs aren't just converting what the engine (possibly) cannot. The TBs are guiding its earlier play, in the TB hits from the engine search.MMarco wrote: ↑Mon Oct 05, 2020 12:34 pmIt depens on what you mean by endgame play. For me endgame play in much larger than converting TBs positions. It doesn't matter to me if the engine cannot mate with N and B against a bare king, if it plays well before, if it is able to supress opponent counterplay, transform its positional advantage or material advantage to reach an absolutely won position given in the TBs."
If you really take your position (I certainly do not) that conversion skills don't matter, you should just run engine matches without TBs and adjudicate when they get down to 5 pieces. (The argument is weak, anyway, because why should we believe that 5-piece endgames are just "conversion" and don't need "ability to suppress opponent counterplay, trainsform its advantage", etc.?)
That sounds to me that you're saying that to test engine endgame skills with TBs on is akin to test whether the engines can correctly look up TBs for conversion. Now you are suggesting me the opposite. I'm not sure what you really want to say.jp wrote: It's supposed to be a test of their endgame play, not whether they can look up TBs"
I'm aware that the TBs are guiding (sometimes... partially...) the engine play, that is exacty why I keep them on. When I use my engine for analysis, the TBs are on. They are part of what make the engine play well in the endgame. Why would I want to test them without? I'm not interested to know how bad a weakened version of Leela or Stockfish can play because it can't access the TBs.
jp wrote:If you really take your position (I certainly do not) that conversion skills don't matter,
They don't matter when the TBs are on. I'm not interested to know whether is an engine can convert a given position without tablebases when I know it can with the TBs on.
Apart for conversion use, I keep them on also for their partial guidance in engine's play, but tablebases adjudication is on when I run engine matches. It just saves time. I don't want to have an extra 10 or 20 moves every game to make sure the engine can mate rook-king vs king. I don't want to see that.jp wrote:...you should just run engine matches without TBs and adjudicate when they get down to 5 pieces.
Feel free to test or use your engines without TBs.