New sf+nnue play-only compiles

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JohnS
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Joined: Sun Feb 24, 2008 2:08 am

Re: New sf+nnue play-only compiles

Post by JohnS »

Ozymandias wrote: Thu Jul 30, 2020 1:22 pm What would be the syntax for specifying the net on cutechess command?
I use option.EvalDir="c:\Engines\Sfnnue\eval". Adjust the path to suit your setup. In json something like

{
"default" : "eval\\nn.bin",
"name" : "EvalFile",
"type" : "string",
"value" : ".\\eval\\nn.bin"
},

By the way - free plug for Banskia - it's great for engine matches and easier to set up for me.
kranium
Posts: 2129
Joined: Thu May 29, 2008 10:43 am

Re: New sf+nnue play-only compiles

Post by kranium »

Ozymandias wrote: Thu Jul 30, 2020 8:09 am For some reason, this compile loses 100% of the games under cutechess-cli.
Have you tried the nodchip binaries?
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Ozymandias
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Re: New sf+nnue play-only compiles

Post by Ozymandias »

kranium wrote: Thu Jul 30, 2020 2:00 pm
Ozymandias wrote: Thu Jul 30, 2020 8:09 am For some reason, this compile loses 100% of the games under cutechess-cli.
Have you tried the nodchip binaries?
Yes, they work fine, I just wanted some taste of that speed everyone's talking about.
kranium
Posts: 2129
Joined: Thu May 29, 2008 10:43 am

Re: New sf+nnue play-only compiles

Post by kranium »

Ozymandias wrote: Thu Jul 30, 2020 3:16 pm
kranium wrote: Thu Jul 30, 2020 2:00 pm
Ozymandias wrote: Thu Jul 30, 2020 8:09 am For some reason, this compile loses 100% of the games under cutechess-cli.
Have you tried the nodchip binaries?
Yes, they work fine, I just wanted some taste of that speed everyone's talking about.
I get the same issue with nodchip compiles...
and the issue is not limited to 'go depth' games
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Ozymandias
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Re: New sf+nnue play-only compiles

Post by Ozymandias »

JohnS wrote: Thu Jul 30, 2020 1:27 pm
Ozymandias wrote: Thu Jul 30, 2020 1:22 pm What would be the syntax for specifying the net on cutechess command?
I use option.EvalDir="c:\Engines\Sfnnue\eval". Adjust the path to suit your setup.
Thanx, but:
nnue doesn't have option EvalDir
Edit: but it does have EvalFile. By specifying the path and the filename, it does work! I guess the problem was in that initial dot for the defautl value (default ./eval/nn.bin)
kranium
Posts: 2129
Joined: Thu May 29, 2008 10:43 am

Re: New sf+nnue play-only compiles

Post by kranium »

Ozymandias wrote: Thu Jul 30, 2020 3:21 pm
JohnS wrote: Thu Jul 30, 2020 1:27 pm
Ozymandias wrote: Thu Jul 30, 2020 1:22 pm What would be the syntax for specifying the net on cutechess command?
I use option.EvalDir="c:\Engines\Sfnnue\eval". Adjust the path to suit your setup.
Thanx, but:
nnue doesn't have option EvalDir
Edit: but it does have EvalFile. By specifying the path and the filename, it does work! I guess the problem was in that initial dot for the defautl value (default ./eval/nn.bin)
Excellent! Thx
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Ozymandias
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Re: New sf+nnue play-only compiles

Post by Ozymandias »

You're very welcome.
kranium
Posts: 2129
Joined: Thu May 29, 2008 10:43 am

Re: New sf+nnue play-only compiles

Post by kranium »

JohnS wrote: Thu Jul 30, 2020 1:27 pm
Ozymandias wrote: Thu Jul 30, 2020 1:22 pm What would be the syntax for specifying the net on cutechess command?
I use option.EvalDir="c:\Engines\Sfnnue\eval". Adjust the path to suit your setup. In json something like

{
"default" : "eval\\nn.bin",
"name" : "EvalFile",
"type" : "string",
"value" : ".\\eval\\nn.bin"
},

By the way - free plug for Banskia - it's great for engine matches and easier to set up for me.
thanks for sharing that solution John!