SlowChess Blitz Classic 2.0

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jonkr
Posts: 178
Joined: Wed Nov 13, 2019 1:36 am
Full name: Jonathan Kreuzer

Re: SlowChess Blitz Classic 2.0

Post by jonkr »

SlowChess Blitz 2.5 is now available at
https://www.3dkingdoms.com/chess/slow.htm

You should use slow64-avx if your computer supports AVX2.
The alternative is slow64-noPop. It is plain SSE2. Hardware popcount doesn't really matter since not used in neural net eval, so I didn't compile any more versions.

Slow 2.5 now uses neural nets for every stage of the game. I decided it was time to drop Classic from the name. The endgame nets are the same as 2.4, except with more training and the addition of a Q v R(s) network. The main addition is a network to replace the general evaluations. It's the same structure as the endgame nets, but with a more neurons on first later ( 320x32x32x1 ) Inputs are the same too, just piece/sq, with horizontal symmetry based on white king.

Playing style is similar to 2.4 but more different than any of the hard-coded evals were to each other. Replacing a hard-coded eval with a neural net is a big change, even one based partially on the same training positions and partially on search with same eval. Older hce versions with just certain terms added and factors tweaked showed an extra high draw % playing against previous version, and this one doesn't show that. I think eval definitely main factor in how an engine plays.

On the plus side
  • I estimate it's about 40 elo stronger in standard chess than 2.4
  • Can beat Stockfish 8 in 2-moves book matches by a few elo on my computer.
  • The play based on win percentages does feel more human-like to me.
On the minus side
  • requires AVX2 for strongest play
  • struggles in Chess960 variant (can't recommend it over 2.4)
  • can take longer to close out games. Probably from valuing sure wins so high. (Some day I may see if I can train it try to close out as aggressively as possible.)
I think it's of some interest to have a neural net program that is not standard NNUE and not based on it in any way. (Although it's clearly much weaker than any stockfish NNUEs, and I'm not sure how much is based on my lack of computer resources for training, and how much is from not being the best possible architecture or training process.)

At this point the idea of working more to make it stronger sounds too tedious so I'm releasing it, but if the past is a guide I expect eventually I will start experimenting again then make enough progress to make another version.
Modern Times
Posts: 3554
Joined: Thu Jun 07, 2012 11:02 pm

Re: SlowChess Blitz Classic 2.0

Post by Modern Times »

jonkr wrote: Mon Jan 11, 2021 5:05 am SlowChess Blitz 2.5 is now available at
https://www.3dkingdoms.com/chess/slow.htm

On the minus side
  • requires AVX2 for strongest play
  • struggles in Chess960 variant (can't recommend it over 2.4)

Thanks, I'm overdue to update SlowChess on the CCRL FRC list - current version there is 2.2

My usual hardware is not AVX2, and that combined with the comment above means I should probably run 2.4 ?
jonkr
Posts: 178
Joined: Wed Nov 13, 2019 1:36 am
Full name: Jonathan Kreuzer

Re: SlowChess Blitz Classic 2.0

Post by jonkr »

Modern Times wrote: Mon Jan 11, 2021 5:53 am My usual hardware is not AVX2, and that combined with the comment above means I should probably run 2.4 ?
Yeah I'd recommend 2.4, I haven't done enough testing to know, but I'd guess in FRC 2.5 with no AVX2 would actually be weaker.
Angle
Posts: 319
Joined: Sat Oct 31, 2020 1:04 am
Full name: Aleksey Glebov

Re: SlowChess Blitz Classic 2.0

Post by Angle »

Thanks. Jonathan!
Fortunately, my system supports avx2 :lol: , so I will test the new version together with v. 2.4 in one tourney which will start in approx. 1 week. I will report the results here in the "Tournaments and matches" section.
Incredibly fast systems miscount incredibly fast.
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: SlowChess Blitz Classic 2.0

Post by Frank Quisinsky »

Hi Jonathan,

great news!!

The program the Wasp team like most because the playing style and all the possibilities around Slow are just great.
Now v2.4 is still running here (FCP Toruney-2021).
Time to collect updates for the next FCP Tourney.

:-)

Thank you for Slow 2.5, a good day!

Best
Frank
bastiball
Posts: 5254
Joined: Tue Oct 20, 2020 4:18 am
Full name: Basti Dangca

Re: SlowChess Blitz Classic 2.0

Post by bastiball »

jonkr wrote: Mon Jan 11, 2021 5:05 am SlowChess Blitz 2.5 is now available at
https://www.3dkingdoms.com/chess/slow.htm

You should use slow64-avx if your computer supports AVX2.
The alternative is slow64-noPop. It is plain SSE2. Hardware popcount doesn't really matter since not used in neural net eval, so I didn't compile any more versions.

Slow 2.5 now uses neural nets for every stage of the game. I decided it was time to drop Classic from the name. The endgame nets are the same as 2.4, except with more training and the addition of a Q v R(s) network. The main addition is a network to replace the general evaluations. It's the same structure as the endgame nets, but with a more neurons on first later ( 320x32x32x1 ) Inputs are the same too, just piece/sq, with horizontal symmetry based on white king.

Playing style is similar to 2.4 but more different than any of the hard-coded evals were to each other. Replacing a hard-coded eval with a neural net is a big change, even one based partially on the same training positions and partially on search with same eval. Older hce versions with just certain terms added and factors tweaked showed an extra high draw % playing against previous version, and this one doesn't show that. I think eval definitely main factor in how an engine plays.

On the plus side
  • I estimate it's about 40 elo stronger in standard chess than 2.4
  • Can beat Stockfish 8 in 2-moves book matches by a few elo on my computer.
  • The play based on win percentages does feel more human-like to me.
On the minus side
  • requires AVX2 for strongest play
  • struggles in Chess960 variant (can't recommend it over 2.4)
  • can take longer to close out games. Probably from valuing sure wins so high. (Some day I may see if I can train it try to close out as aggressively as possible.)
I think it's of some interest to have a neural net program that is not standard NNUE and not based on it in any way. (Although it's clearly much weaker than any stockfish NNUEs, and I'm not sure how much is based on my lack of computer resources for training, and how much is from not being the best possible architecture or training process.)

At this point the idea of working more to make it stronger sounds too tedious so I'm releasing it, but if the past is a guide I expect eventually I will start experimenting again then make enough progress to make another version.
in the Net PATH, can you put nets from stockfish?
Basti Dangca
CCRL testing group
jonkr
Posts: 178
Joined: Wed Nov 13, 2019 1:36 am
Full name: Jonathan Kreuzer

Re: SlowChess Blitz Classic 2.0

Post by jonkr »

Q: in the Net PATH, can you put nets from stockfish?

A: No, the current nets and code are unrelated to NNUE. I meant to comment that out before release. I added it so I could use it to test different nets when developing, but there isn't any way for people to make compatible nets or any other net options available right now.

There is some chance I might try to add NNUE support to my own code in future, I've been stubbornly ignoring NNUE but it does sound kinda interesting to learn the exact structure and add support in my own neural net code as option.

Udpate On FRC play :

I ran some more testing and in FRC 2.5 was weaker than 2.4 even with AVX. (Although standard it was still 40+ elo stronger, really shows how specific neural nets can be.)
Modern Times
Posts: 3554
Joined: Thu Jun 07, 2012 11:02 pm

Re: SlowChess Blitz Classic 2.0

Post by Modern Times »

jonkr wrote: Mon Jan 11, 2021 9:59 am
Udpate On FRC play :

I ran some more testing and in FRC 2.5 was weaker than 2.4 even with AVX. (Although standard it was still 40+ elo stronger, really shows how specific neural nets can be.)
Thanks, I'll stick to 2.4 for FRC.
User avatar
pohl4711
Posts: 2448
Joined: Sat Sep 03, 2011 7:25 am
Location: Berlin, Germany
Full name: Stefan Pohl

Re: SlowChess Blitz Classic 2.0

Post by pohl4711 »

jonkr wrote: Mon Jan 11, 2021 5:05 am SlowChess Blitz 2.5 is now available at
https://www.3dkingdoms.com/chess/slow.htm
7000 games testrun of Slow Chess 2.5 finished. Impressive progress!

https://www.sp-cc.de

(Perhaps you have to clear your browsercache or reload the website)
Gabor Szots
Posts: 1365
Joined: Sat Jul 21, 2018 7:43 am
Location: Szentendre, Hungary
Full name: Gabor Szots

Re: SlowChess Blitz Classic 2.0

Post by Gabor Szots »

Hi Jonathan,

Where are the updated endgame nets? The last one I have was from v2.4 and dates 30th October.
Gabor Szots
CCRL testing group