Soon a new Fruit/Toga derivative

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De Noose Daniel
Posts: 24
Joined: Tue Dec 13, 2016 9:36 am

Soon a new Fruit/Toga derivative

Post by De Noose Daniel » Tue Feb 18, 2020 8:53 am

Hi everybody,

I'm actually working on modifying Toga II to be a "sparring partner".

To do that I'm making some tests now but I think I'm near a correct elo decreasing formula without decrease the calculated nodes or slow down the engine.

As an example, The 2500 plays against 2200,2300,2400,2600,2700,2800 (+/- 300 elo).

Here are partial results calculated with bayeselo :

Image

What do you think about this ?

De Noose Daniel
Posts: 24
Joined: Tue Dec 13, 2016 9:36 am

Re: Soon a new Fruit/Toga derivative

Post by De Noose Daniel » Tue Feb 18, 2020 12:48 pm

After a little bit more games, it seems that the formula is ok...

Image

But the test continues .

The idea of this formula is to do like a human. Usually good players don't see deeper moves than not so good players ... They just make less misevaluations and give less often a gift. A "not so good" player can sometimes play an entire game without a mistake.

It's the same here.

I had a bit randomness in making blunders or evaluating a position.

BrendanJNorman
Posts: 1976
Joined: Sun Feb 07, 2016 11:43 pm
Full name: Brendan J Norman

Re: Soon a new Fruit/Toga derivative

Post by BrendanJNorman » Thu Feb 20, 2020 9:46 am

De Noose Daniel wrote:
Tue Feb 18, 2020 12:48 pm
After a little bit more games, it seems that the formula is ok...

Image

But the test continues .

The idea of this formula is to do like a human. Usually good players don't see deeper moves than not so good players ... They just make less misevaluations and give less often a gift. A "not so good" player can sometimes play an entire game without a mistake.

It's the same here.

I had a bit randomness in making blunders or evaluating a position.
Sounds good. I'm definitely into such things. Please let us know when a download is available to try out.

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