New engine releases 2020

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Rebel, chrisw

Kieren Pearson
Posts: 70
Joined: Tue Dec 31, 2019 2:52 am
Full name: Kieren Pearson

Re: New engine releases 2020

Post by Kieren Pearson »

New Halogen release

https://github.com/KierenP/Halogen/releases/tag/v8.1

Should be on CCRL 40/15 about 3050 elo
AndrewGrant
Posts: 1759
Joined: Tue Apr 19, 2016 6:08 am
Location: U.S.A
Full name: Andrew Grant

Re: New engine releases 2020

Post by AndrewGrant »

Kieren Pearson wrote: Wed Nov 11, 2020 11:08 am New Halogen release

https://github.com/KierenP/Halogen/releases/tag/v8.1

Should be on CCRL 40/15 about 3050 elo
Very important SMP changes, for people running on moderate to very high core counts.

Congrats on the release.
#WeAreAllDraude #JusticeForDraude #RememberDraude #LeptirBigUltra
"Those who can't do, clone instead" - Eduard ( A real life friend, not this forum's Eduard )
OliverBr
Posts: 725
Joined: Tue Dec 18, 2007 9:38 pm
Location: Munich, Germany
Full name: Dr. Oliver Brausch

Re: New engine releases 2020

Post by OliverBr »

Kieren Pearson wrote: Wed Nov 11, 2020 11:08 am New Halogen release

https://github.com/KierenP/Halogen/releases/tag/v8.1

Should be on CCRL 40/15 about 3050 elo
In my ultra-bullet-tests 8.1 looks 141 ELO stronger than 8:

Code: Select all

   # PLAYER            :  RATING  ERROR  POINTS  PLAYED   (%)     W    D     L  D(%)  CFS(%)
   1 Halogen 8.1       :       0   ----  1331.0    2000  66.5  1128  406   466  20.3     100
   2 OliThink 5.9.0    :    -121     14   669.0    2000  33.5   466  406  1128  20.3     ---

White advantage = 12.99 +/- 7.45
Draw rate (equal opponents) = 21.89 % +/- 0.97

Code: Select all

   # PLAYER            :  RATING  ERROR  POINTS  PLAYED   (%)    W    D    L  D(%)  CFS(%)
   1 OliThink 5.9.0    :      20     14  1058.0    2000  52.9  851  414  735  20.7     100
   2 Halogen 8         :       0   ----   942.0    2000  47.1  735  414  851  20.7     ---

White advantage = 12.67 +/- 6.93
Draw rate (equal opponents) = 20.76 % +/- 0.92
Faszinating how almost everybody seems to surprise the 3000 quite easily. Others need over 20 years and still not there.
Chess Engine OliThink: http://brausch.org/home/chess
OliThink GitHub:https://github.com/olithink
Dark Knight
Posts: 8
Joined: Mon Aug 31, 2020 1:03 am
Full name: Minkai Yang

Re: New engine releases 2020

Post by Dark Knight »

Supernova 2.2 just released.
https://github.com/MichaeltheCoder7/Supernova
166 Elo gain against 2.1.4 in self-play.
User avatar
Guenther
Posts: 4611
Joined: Wed Oct 01, 2008 6:33 am
Location: Regensburg, Germany
Full name: Guenther Simon

Re: New engine releases 2020

Post by Guenther »

FoxSEE 5.3.0
https://github.com/redsalmon91/FoxSEE

Eubos 1.1.5
https://github.com/cjbolt/EubosChess

Cheng4 0.40dev compilations (sse4.1/avx2) by me
after I realized through the post from 'Archimedes' today that Martin had
started working on Cheng4 again since quite some time.

https://github.com/kmar/cheng4/commits/master
https://rwbc-chess.de/download.htm
https://rwbc-chess.de

trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
connor_mcmonigle
Posts: 533
Joined: Sun Sep 06, 2020 4:40 am
Full name: Connor McMonigle

Re: New engine releases 2020

Post by connor_mcmonigle »

I've released Seer 1.2 here: https://github.com/connormcmonigle/seer ... s/tag/v1.2
This release should be ~200 elo stronger than the previous release.
User avatar
Roland Chastain
Posts: 640
Joined: Sat Jun 08, 2013 10:07 am
Location: France
Full name: Roland Chastain

Re: New engine releases 2020

Post by Roland Chastain »

Hippocampe 0.4.2.0.2.

Fixed illegal pawn move. (Thank to Taimo Peelo for reporting the bug.)
Added setboard command.
Qui trop embrasse mal étreint.
JohnWoe
Posts: 491
Joined: Sat Mar 02, 2013 11:31 pm

Re: New engine releases 2020

Post by JohnWoe »

I released Sapeli 2.0 final.
This is UCI only version. The original Sapeli has no UCI and plays some chess like variant atm.

It's a weak engine. My guess is 1900 Elo. But it can be used as sparring partner for up-and-coming engines to higher levels.
I only focused on making code lean and mean. Special focus on KOTH960. Which is kinda fun variant.

Source code: https://github.com/SamuraiDangyo/sapeli-final
Release: https://github.com/SamuraiDangyo/sapeli ... s/tag/v2.0
User avatar
mvanthoor
Posts: 1784
Joined: Wed Jul 03, 2019 4:42 pm
Location: Netherlands
Full name: Marcel Vanthoor

Re: New engine releases 2020

Post by mvanthoor »

JohnWoe wrote: Mon Nov 23, 2020 3:02 pm I released Sapeli 2.0 final.
This is UCI only version. The original Sapeli has no UCI and plays some chess like variant atm.

It's a weak engine. My guess is 1900 Elo. But it can be used as sparring partner for up-and-coming engines to higher levels.
I only focused on making code lean and mean. Special focus on KOTH960. Which is kinda fun variant.

Source code: https://github.com/SamuraiDangyo/sapeli-final
Release: https://github.com/SamuraiDangyo/sapeli ... s/tag/v2.0
Thanks a lot. Assuming I can get it to compile without problems, I'm certainly going to use it in my testing. I always liked this engine, for the relatively high strength compared to its size and complexity.
Author of Rustic, an engine written in Rust.
Releases | Code | Docs | Progress | CCRL
User avatar
Guenther
Posts: 4611
Joined: Wed Oct 01, 2008 6:33 am
Location: Regensburg, Germany
Full name: Guenther Simon

Re: New engine releases 2020

Post by Guenther »

JohnWoe wrote: Mon Nov 23, 2020 3:02 pm I released Sapeli 2.0 final.
This is UCI only version. The original Sapeli has no UCI and plays some chess like variant atm.

It's a weak engine. My guess is 1900 Elo. But it can be used as sparring partner for up-and-coming engines to higher levels.
I only focused on making code lean and mean. Special focus on KOTH960. Which is kinda fun variant.

Source code: https://github.com/SamuraiDangyo/sapeli-final
Release: https://github.com/SamuraiDangyo/sapeli ... s/tag/v2.0
...compiled a bunch of various flavours for windows...if there is enough interest I will upload them.
BTW I see you had 'hash' once already as an uci option. What was the reason for you to remove it and changing to fixed hash size at compile time?
https://rwbc-chess.de

trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...