Engine update - belofte 0.9.6 released

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ydebilloez
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Engine update - belofte 0.9.6 released

Post by ydebilloez » Sun Dec 15, 2019 5:14 pm

Update Engine Belofte 0.9.6 released. GPL 2.0. Get your copy at:
https://sourceforge.net/projects/belofte/
Linux 64 bit included in repository. Please submit binaries for other platforms.
Xboard/Winboard 2 protocol.

Changes:
Major improvement in strength, but still very weak. Correction in Quescence. Perft. Updated manual and many many other changes.
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CMCanavessi
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Re: Engine update - belofte 0.9.6 released

Post by CMCanavessi » Tue Dec 17, 2019 2:31 am

Are there updated windows binaries anywhere? Cause I can't find them.
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Re: Engine update - belofte 0.9.6 released

Post by Guenther » Tue Dec 17, 2019 7:58 am

CMCanavessi wrote:
Tue Dec 17, 2019 2:31 am
Are there updated windows binaries anywhere? Cause I can't find them.
None available, tried to compile it, but had problems.
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ydebilloez
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Re: Engine update - belofte 0.9.6 released

Post by ydebilloez » Wed Jan 01, 2020 6:56 pm

Windows 64 bit binaries of version 0.9.3 pushed to source repository.
Windows 32 bit binaries in the making, but not available yet.
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Roland Chastain
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Re: Engine update - belofte 0.9.6 released

Post by Roland Chastain » Thu Jan 02, 2020 10:29 am

ydebilloez wrote:
Wed Jan 01, 2020 6:56 pm
Windows 64 bit binaries of version 0.9.3 pushed to source repository.
Windows 32 bit binaries in the making, but not available yet.
Hello! Thank you for binaries. Unfortunately with me it doesn't work. I tried different configurations. Sometimes it disconnects, sometimes it plays illegal moves. In the best case it loses on time. :?

I attach the log file. I hope it can help.

Regards.

Roland
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Guenther
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Re: Engine update - belofte 0.9.6 released

Post by Guenther » Thu Jan 02, 2020 10:49 am

ydebilloez wrote:
Wed Jan 01, 2020 6:56 pm
Windows 64 bit binaries of version 0.9.3 pushed to source repository.
Windows 32 bit binaries in the making, but not available yet.
I don't understand what an upload of Belofte 0.93 compiled in November 2018 has to do with the new release of 0.96?
Isn't there an actual Windows compile available?
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ydebilloez
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Re: Engine update - belofte 0.9.6 released

Post by ydebilloez » Thu Jan 02, 2020 2:34 pm

Guenther wrote:
Thu Jan 02, 2020 10:49 am
I don't understand what an upload of Belofte 0.93 compiled in November 2018 has to do with the new release of 0.96?
Isn't there an actual Windows compile available?
I do not have a windows vm with a good compiler at hand. I found a compile made by T. Poppins of version 0.9.3, I included it because it is much more recent than the 0.2.x builds that are available. I did not test it. Anyway, I do not understand why I insisted on publishing 0.9.3, because it plays really bad.... You are completely right.

Before getting to version 1.0, I want to include a 32 or 64 bit windows version that works correctly. If someone manages to compile the 0.9.6 release on windows, this would be great. I did not manage to compile it yet. The combination of C and C++ seems to create some issues for my c++ builder compiler.
Roland Chastain wrote:
Thu Jan 02, 2020 10:29 am
Hello! Thank you for binaries. Unfortunately with me it doesn't work. I tried different configurations. Sometimes it disconnects, sometimes it plays illegal moves. In the best case it loses on time. :?

I attach the log file. I hope it can help.
Yes, it helps. Really need to get into debugging the windows version. Looking at the log it seems to play under heavy stress with less than 2 seconds on the clock. A few fixes were added before the 0.9.5 release with regards to time. One of the issues might be fixed in 0.9.6 already.
Thanks to the log, I saw that the WB1 protocol is broken, only WB2 works.
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Roland Chastain
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Re: Engine update - belofte 0.9.6 released

Post by Roland Chastain » Thu Jan 02, 2020 3:39 pm

ydebilloez wrote:
Thu Jan 02, 2020 2:34 pm
Before getting to version 1.0, I want to include a 32 or 64 bit windows version that works correctly. If someone manages to compile the 0.9.6 release on windows, this would be great. I did not manage to compile it yet. The combination of C and C++ seems to create some issues for my c++ builder compiler.
I tried myself to compile it but didn't manage. I will make another attempt.
ydebilloez wrote:
Thu Jan 02, 2020 2:34 pm
Really need to get into debugging the windows version. Looking at the log it seems to play under heavy stress with less than 2 seconds on the clock. A few fixes were added before the 0.9.5 release with regards to time. One of the issues might be fixed in 0.9.6 already.
It's the time control that I use for my tests, 40 moves in 60 seconds. I tried 40 moves in 120 seconds to give Belofte a chance. :)
ydebilloez wrote:
Thu Jan 02, 2020 2:34 pm
Thanks to the log, I saw that the WB1 protocol is broken, only WB2 works.
Yes, I tried the two versions of the protocol, because I was looking for a solution. But I don't really need WB1.

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