Auto/Tactical analysis with Komodo MTCS
Posted: Sat Nov 02, 2019 8:42 pm
Chessbase has a 'Tactical Analysis' feature. While one would think about any engine would work as good as another as features seem to be preset, I am wondering how Komodo MTCS would fare vs say Komodo regular as concerns their analysis of an existing game.
I ask because when you set Tactical Analysis to go with regular Komodo or Stockfish, the GUI automatically displays 2 lines. I wonder if setting K-MCTS to 2 or 3 lines at about 4 core would actually produce 'better' results than a regular A/B engine?
Using something like the Fritz GUI which offers more analysis might even show better results for MCTS?
I am currently having MCTS analyse a blitz game I just played and so I have no data to look at myself and was wondering if anyone else had done this or had opinions on the merits of MCTS in such analysis - Tactical Analysis set to about 7 or 8 sec a move or Fritz GUI game auto-analysis.
I ask because when you set Tactical Analysis to go with regular Komodo or Stockfish, the GUI automatically displays 2 lines. I wonder if setting K-MCTS to 2 or 3 lines at about 4 core would actually produce 'better' results than a regular A/B engine?
Using something like the Fritz GUI which offers more analysis might even show better results for MCTS?
I am currently having MCTS analyse a blitz game I just played and so I have no data to look at myself and was wondering if anyone else had done this or had opinions on the merits of MCTS in such analysis - Tactical Analysis set to about 7 or 8 sec a move or Fritz GUI game auto-analysis.