updates ...

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MikeB
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Location: Pen Argyl, Pennsylvania

updates ...

Post by MikeB » Fri Aug 23, 2019 4:15 am

Updates have been made to the Honey source, a SF derivative. that is near release. Updates include an expanded Elo range from 600 to 2900, and of course normal strength that is around 3500 or so. In addition, I added two adaptive play levels "A-Level: geared towards stronger players and a "B-Level" that is geared towards weaker players. The engine will automatically as adjust its play to your level of play. The "B-Level" will make make more dramatic changes to its play to keep in the game. The "A-Level" will be more subtle. Both levels will end the misery f you're losing by a certain score to end the game quickly. For the "A-Level", it will play normal once you're a rook down, the 'B-Level" will keep you in the game longer until you're a queen down.

You also combine the Elo and the adaptive play mode to make even weaker levels if you find either method still too hard by itself.

For those that can compile their other own, I also made a special Honey released based on Joe Ellis' Crystal , named Crystal-Honey. It has all the special play by Elo and adaptive play that Honey has (plus all the other Honey features including 4 opening books, keyboard shortcuts etc, personality play) combined with the special style of play by Crystal that Joe has come up with. This may or may not be updated in the future, not really sure. It was designed for play with the DGT/Pi board and Allan Cooper will soon have it out with his RPi engine releases

https://github.com/MichaelB7/Stockfish/tree/honey

https://github.com/MichaelB7/Stockfish/ ... stal-honey

MikeB
Posts: 3380
Joined: Thu Mar 09, 2006 5:34 am
Location: Pen Argyl, Pennsylvania

Re: updates ...

Post by MikeB » Fri Aug 23, 2019 4:27 am

MikeB wrote:
Fri Aug 23, 2019 4:15 am
Updates have been made to the Honey source, a SF derivative. that is near release. Updates include an expanded Elo range from 600 to 2900, and of course normal strength that is around 3500 or so. In addition, I added two adaptive play levels "A-Level: geared towards stronger players and a "B-Level" that is geared towards weaker players. The engine will automatically as adjust its play to your level of play. The "B-Level" will make make more dramatic changes to its play to keep in the game. The "A-Level" will be more subtle. Both levels will end the misery f you're losing by a certain score to end the game quickly. For the "A-Level", it will play normal once you're a rook down, the 'B-Level" will keep you in the game longer until you're a queen down.

You also combine the Elo and the adaptive play mode to make even weaker levels if you find either method still too hard by itself.

For those that can compile their other own, I also made a special Honey released based on Joe Ellis' Crystal , named Crystal-Honey. It has all the special play by Elo and adaptive play that Honey has (plus all the other Honey features including 4 opening books, keyboard shortcuts etc, personality play) combined with the special style of play by Crystal that Joe has come up with. This may or may not be updated in the future, not really sure. It was designed for play with the DGT/Pi board and Allan Cooper will soon have it out with his RPi engine releases

https://github.com/MichaelB7/Stockfish/tree/honey

https://github.com/MichaelB7/Stockfish/ ... stal-honey
and of it does ok vs Stockfish at many different time controls - this was probably a 'luckier" run - the strength of play is not my focus ( although I do try to keep it within reason) , to state the obvious I'm more focus on user interaction either for analysis or to play against ... and none of this happens without the Stockfish team who I whole heartily support and give credit to. They are the ones that make it happen and they do it on their own free time pro bono and they do it well. They deserve all the credit. Also, a special thanks to Joe Ellis for sharing Crystal with us.

Code: Select all

500 rounds and 500 games completed...
Time control: 30 seconds + .3000 seconds
Target completion: 08/22/19 : 23:51:43
Date: 08/22/19 : 23:36:12
500 game(s) loaded
Rank Name                      Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey X5i                  1059   0.0   18   18   500  257.0  51.4   93   79  328  18.6  65.6  1049 
   2 Stockfish 220819 64 POPC   1049   9.8   18   18   500  243.0  48.6   79   93  328  15.8  65.6  1059 
---------------------------------------------------------------------------------------------------------
RR-082219-2336.pgn

MikeB
Posts: 3380
Joined: Thu Mar 09, 2006 5:34 am
Location: Pen Argyl, Pennsylvania

Re: updates ...

Post by MikeB » Fri Aug 23, 2019 2:19 pm

MikeB wrote:
Fri Aug 23, 2019 4:27 am
MikeB wrote:
Fri Aug 23, 2019 4:15 am
Updates have been made to the Honey source, a SF derivative. that is near release. Updates include an expanded Elo range from 600 to 2900, and of course normal strength that is around 3500 or so. In addition, I added two adaptive play levels "A-Level: geared towards stronger players and a "B-Level" that is geared towards weaker players. The engine will automatically as adjust its play to your level of play. The "B-Level" will make make more dramatic changes to its play to keep in the game. The "A-Level" will be more subtle. Both levels will end the misery f you're losing by a certain score to end the game quickly. For the "A-Level", it will play normal once you're a rook down, the 'B-Level" will keep you in the game longer until you're a queen down.

You also combine the Elo and the adaptive play mode to make even weaker levels if you find either method still too hard by itself.

For those that can compile their other own, I also made a special Honey released based on Joe Ellis' Crystal , named Crystal-Honey. It has all the special play by Elo and adaptive play that Honey has (plus all the other Honey features including 4 opening books, keyboard shortcuts etc, personality play) combined with the special style of play by Crystal that Joe has come up with. This may or may not be updated in the future, not really sure. It was designed for play with the DGT/Pi board and Allan Cooper will soon have it out with his RPi engine releases

https://github.com/MichaelB7/Stockfish/tree/honey

https://github.com/MichaelB7/Stockfish/ ... stal-honey
and of it does ok vs Stockfish at many different time controls - this was probably a 'luckier" run - the strength of play is not my focus ( although I do try to keep it within reason) , to state the obvious I'm more focus on user interaction either for analysis or to play against ... and none of this happens without the Stockfish team who I whole heartily support and give credit to. They are the ones that make it happen and they do it on their own free time pro bono and they do it well. They deserve all the credit. Also, a special thanks to Joe Ellis for sharing Crystal with us.

Code: Select all

500 rounds and 500 games completed...
Time control: 30 seconds + .3000 seconds
Target completion: 08/22/19 : 23:51:43
Date: 08/22/19 : 23:36:12
500 game(s) loaded
Rank Name                      Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey X5i                  1059   0.0   18   18   500  257.0  51.4   93   79  328  18.6  65.6  1049 
   2 Stockfish 220819 64 POPC   1049   9.8   18   18   500  243.0  48.6   79   93  328  15.8  65.6  1059 
---------------------------------------------------------------------------------------------------------
RR-082219-2336.pgn
A few minor changes were made to the algorithms for the weaker levels and adaptive levels this AM based on feedback. No changes to full strength play,

zullil
Posts: 5595
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Location: PA USA
Full name: Louis Zulli

Re: updates ...

Post by zullil » Fri Aug 23, 2019 2:28 pm

MikeB wrote:
Fri Aug 23, 2019 4:15 am
For those that can compile their other own, I also made a special Honey released based on Joe Ellis' Crystal , named Crystal-Honey. It has all the special play by Elo and adaptive play that Honey has (plus all the other Honey features including 4 opening books, keyboard shortcuts etc, personality play) combined with the special style of play by Crystal that Joe has come up with. This may or may not be updated in the future, not really sure. It was designed for play with the DGT/Pi board and Allan Cooper will soon have it out with his RPi engine releases

https://github.com/MichaelB7/Stockfish/tree/honey

https://github.com/MichaelB7/Stockfish/ ... stal-honey
Pretty soon we'll need to adopt a formal taxonomy:

Genus = Stockfish
Species = honey
Variety = crystal

"Stockfish honey var. crystal"

Maybe we should render it in Latin too. :wink:

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Master Om
Posts: 284
Joined: Wed Nov 24, 2010 9:57 am
Location: INDIA

Re: updates ...

Post by Master Om » Fri Aug 23, 2019 4:02 pm

Where to download the UCI ?
Always Expect the Unexpected

MikeB
Posts: 3380
Joined: Thu Mar 09, 2006 5:34 am
Location: Pen Argyl, Pennsylvania

Re: updates ...

Post by MikeB » Fri Aug 23, 2019 4:34 pm

zullil wrote:
Fri Aug 23, 2019 2:28 pm
MikeB wrote:
Fri Aug 23, 2019 4:15 am
For those that can compile their other own, I also made a special Honey released based on Joe Ellis' Crystal , named Crystal-Honey. It has all the special play by Elo and adaptive play that Honey has (plus all the other Honey features including 4 opening books, keyboard shortcuts etc, personality play) combined with the special style of play by Crystal that Joe has come up with. This may or may not be updated in the future, not really sure. It was designed for play with the DGT/Pi board and Allan Cooper will soon have it out with his RPi engine releases

https://github.com/MichaelB7/Stockfish/tree/honey

https://github.com/MichaelB7/Stockfish/ ... stal-honey
Pretty soon we'll need to adopt a formal taxonomy:

Genus = Stockfish
Species = honey
Variety = crystal

"Stockfish honey var. crystal"

Maybe we should render it in Latin too. :wink:
Haha +1 😊

MikeB
Posts: 3380
Joined: Thu Mar 09, 2006 5:34 am
Location: Pen Argyl, Pennsylvania

Re: updates ...

Post by MikeB » Wed Sep 04, 2019 4:08 pm

I know keep mentioning Honey X5i and its semi town Crystal honey-X5i - but I didn't like the play by Elo - in some cases the range was too great - and I still a have few outliers, but not as many, nor as extreme:

Code: Select all

Rank Name                Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-2900       2927   0.0   20   20  1000  731.0  73.1  581  119  300  58.1  30.0  2772 
   2 Honey-X5i-2800       2821 106.0   19   19  1000  493.5  49.4  319  332  349  31.9  34.9  2825 
   3 Honey-X5i-2700       2722  98.9   14   14  2000 1012.0  50.6  743  719  538  37.1  26.9  2715 
   4 Honey-X5i-2600       2609 113.4   19   19  1000  493.0  49.3  356  370  274  35.6  27.4  2612 
   5 Honey-X5i-2500       2502 107.0   14   14  2500 1465.5  58.6 1225  794  481  49.0  19.2  2426 
   6 Honey-X5i-2400       2365 136.5   17   17  1500  858.0  57.2  707  491  302  47.1  20.1  2312 
   7 Honey-X5i-2300       2275  90.1   17   17  1500  615.0  41.0  465  735  300  31.0  20.0  2342 
   8 Honey-X5i-2200       2158 116.7   13   13  3000 1431.0  47.7 1208 1346  446  40.3  14.9  2178 
   9 Honey-X5i-2100       2057 101.8   17   17  1500  841.5  56.1  729  546  225  48.6  15.0  2010 
  10 Honey-X5i-2000       1986  70.4   17   17  1500  655.0  43.7  545  735  220  36.3  14.7  2033 
  11 Honey-X5i-1900       1884 102.1   13   13  3000 1625.5  54.2 1464 1213  323  48.8  10.8  1840 
  12 Honey-X5i-1800       1719 164.9   18   18  1500  847.0  56.5  754  560  186  50.3  12.4  1667 
  13 Shallow Blue 2.0.0   1639  80.7   28   28   500  271.0  54.2  238  196   66  47.6  13.2  1608 
  14 Honey-X5i-1700       1608  30.6   15   15  2000  805.0  40.2  692 1082  226  34.6  11.3  1688 
  15 Honey-X5i-1600       1510  98.0   13   13  3000 1399.5  46.7 1273 1474  253  42.4   8.4  1542 
  16 Honey-X5i-1500       1464  45.6   18   18  1500  937.0  62.5  868  494  138  57.9   9.2  1361 
  17 Honey-X5i-1400       1352 112.8   18   18  1500  660.0  44.0  606  786  108  40.4   7.2  1399 
  18 Honey-X5i-1300       1222 129.7   13   13  3000 1393.5  46.5 1276 1489  235  42.5   7.8  1255 
  19 Honey-X5i-1200       1161  61.0   17   17  1500  884.5  59.0  810  541  149  54.0   9.9  1089 
  20 Honey-X5i-1100       1071  90.4   17   17  1500  657.0  43.8  579  765  156  38.6  10.4  1119 
  21 Honey-X5i-1000        974  96.4   18   18  1500  424.5  28.3  363 1014  123  24.2   8.2  1151 
---------------------------------------------------------------------------------------------------------
  Δ = delta from the next higher rated opponent
  # = number of games played
  Σ = total score, 1 point for win, 1/2 point for draw
Shallow Blue2.0 was used as a benchmark , its rating is 1712 on CCRL at 40/4. Im the rating above, I just used an offset in the above listing to keep the top end and the low end ratings about equal distance from the desire. It's very difficult to program an engine to play at a "certain" rating with keep the formulas relatively simple, but the reality is that the strength of engines do not increase at a steady rate as nps increases - why ? who knows, it is what it is. Anyway , I'm pretty satisfied with these results as the playing range is just over 1950 Elo ( 2927 less 974) and the user can increment the strength just about 1 Elo at a time ( more or less as the table above shows)

Phase two of this initiative was to introduce adaptive play - I did not have good success at introducing "one setting" for all levels of adaptive play, but with threee settings , "easy", "medium" and "hard" , I believe I had some success.

"Easy" adaptive play settings - it has about 300 Elo playable range from Elo 1000 to Elo 1300 (ymmv for all of the listed playing ranges, since the playing range for You depends upon on how often You want to win or lose).

Code: Select all

Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-Easy   1092   0.0   28   28   500  304.0  60.8  266  158   76  53.2  15.2  1016 
   2 Honey-X5i-1000   1016  76.2   28   28   500  196.0  39.2  158  266   76  31.6  15.2  1092 
---------------------------------------------------------------------------------------------------------

Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-1300   1117   0.0   29   29   500  337.5  67.5  301  126   73  60.2  14.6   991 
   2 Honey-X5i-Easy    991 126.9   29   29   500  162.5  32.5  126  301   73  25.2  14.6  1117 
---------------------------------------------------------------------------------------------------------
"Medium" "adaptive play settings - it has about 600 Elo playable range from Elo 1300 to Elo 1900.

Code: Select all

Rank Name              Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-Medium   1125   0.0   29   29   500  346.5  69.3  306  113   81  61.2  16.2   983 
   2 Honey-X5i-1300      983 141.4   29   29   500  153.5  30.7  113  306   81  22.6  16.2  1125 
---------------------------------------------------------------------------------------------------------

500 game(s) loaded
Rank Name              Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-1900     1110   0.0   23   23   500  329.0  65.8  232   74  194  46.4  38.8   998 
   2 Honey-X5i-Medium    998 112.6   23   23   500  171.0  34.2   74  232  194  14.8  38.8  1110 
---------------------------------------------------------------------------------------------------------

"Hard" "adaptive play settings - it has about 900 Elo playable range from Elo 1900 to Elo 2800.

Code: Select all

Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-Hard   1125   0.0   28   28   500  347.5  69.5  299  104   97  59.8  19.4   983 
   2 Honey-X5i-1900    983 142.6   28   28   500  152.5  30.5  104  299   97  20.8  19.4  1125 
---------------------------------------------------------------------------------------------------------

Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-2500   1056   0.0   23   23   500  252.5  50.5  140  135  225  28.0  45.0  1052 
   2 Honey-X5i-Hard   1052   3.1   23   23   500  247.5  49.5  135  140  225  27.0  45.0  1056 
---------------------------------------------------------------------------------------------------------

Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-2800   1102   0.0   17   17   500  321.0  64.2  178   36  286  35.6  57.2  1006 
   2 Honey-X5i-Hard   1006  96.4   17   17   500  179.0  35.8   36  178  286   7.2  57.2  1102 
---------------------------------------------------------------------------------------------------------
I should be able to get exe's , with the help of Alan Cooper and Lucas Monge, in the next day or two.

Sorry for the delay, but I kept having a nagging feeling that I could better ..and I do believe this is better than what I had previously for sure...

If there is a demand, I suppose I could introduce 5 levels of adaptive play - let me know what you think once you had a chance to play with it.

MikeB
Posts: 3380
Joined: Thu Mar 09, 2006 5:34 am
Location: Pen Argyl, Pennsylvania

Re: updates ...

Post by MikeB » Thu Sep 05, 2019 11:49 am

final tweaking, anchored to Shallow Blue 2.0 on CCRL 40/4 @ 1712, it appears to me that CCRL is roughly 200 Elo stronger than USCF - so a 1712 CCRL rating is closer to 1900 USCF than to 1700 USCF - of course anybody with a different CPU will get different results than here - although there is an UCI option to approximate my system - from the start position , set hash to 16M , start analysis and note the nps - entered that nps under the UCI "Bench_KNPS" option ( doesn't have to be exact , nearest 100K is fine). The final tweaking was to address some outliers as well as two make the weaker levels truly weaker , so that one just learning the game of chess will have a shot at winning in a week or less depending on their native skill level ( most should be able to win at the 1000 leveling in less than week, if not the first day, I would think).

Code: Select all

Rank Name                Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-2900       2906   0.0   20   20  1000  722.0  72.2  561  117  322  56.1  32.2  2759 
   2 Honey-X5i-2800       2811  94.6   19   19  1000  504.5  50.4  331  322  347  33.1  34.7  2806 
   3 Honey-X5i-2700       2706 105.3   14   14  2000  992.5  49.6  706  721  573  35.3  28.6  2708 
   4 Honey-X5i-2600       2602 104.0   19   19  1000  487.5  48.8  332  357  311  33.2  31.1  2610 
   5 Honey-X5i-2500       2513  88.7   13   13  2500 1433.0  57.3 1150  784  566  46.0  22.6  2451 
   6 Honey-X5i-2400       2407 106.4   16   16  1500  862.5  57.5  683  458  359  45.5  23.9  2351 
   7 Honey-X5i-2300       2312  95.4   17   17  1500  605.5  40.4  462  751  287  30.8  19.1  2383 
   8 Honey-X5i-2200       2229  82.2   13   13  3000 1543.0  51.4 1314 1228  458  43.8  15.3  2211 
   9 Honey-X5i-2100       2111 118.2   17   17  1500  868.5  57.9  746  509  245  49.7  16.3  2051 
  10 Honey-X5i-2000       2017  93.9   17   17  1500  621.5  41.4  514  771  215  34.3  14.3  2082 
  11 Honey-X5i-1900       1907 110.4   13   13  3000 1482.5  49.4 1300 1335  365  43.3  12.2  1910 
  12 Honey-X5i-1800       1826  81.0   18   18  1500  923.5  61.6  841  494  165  56.1  11.0  1728 
  13 Shallow Blue 2.0.0   1712 113.5   28   28   500  256.0  51.2  227  215   58  45.4  11.6  1704 
  14 Honey-X5i-1700       1704   8.7   15   15  2000  871.0  43.5  756 1014  230  37.8  11.5  1755 
  15 Honey-X5i-1600       1573 130.8   14   14  3000 1442.0  48.1 1319 1435  246  44.0   8.2  1590 
  16 Honey-X5i-1500       1460 113.0   17   17  1500  849.0  56.6  787  589  124  52.5   8.3  1406 
  17 Honey-X5i-1400       1357 103.5   17   17  1500  596.5  39.8  525  832  143  35.0   9.5  1440 
  18 Honey-X5i-1300       1288  68.4   13   13  3000 1512.5  50.4 1416 1391  193  47.2   6.4  1281 
  19 Honey-X5i-1200       1238  50.4   18   18  1500  964.0  64.3  912  484  104  60.8   6.9  1116 
  20 Honey-X5i-1100       1091 146.7   18   18  1500  617.5  41.2  575  840   85  38.3   5.7  1165 
  21 Honey-X5i-1000        970 121.1   20   20  1500  345.0  23.0  303 1113   84  20.2   5.6  1206 
---------------------------------------------------------------------------------------------------------
"Adaptive play" modes - auto adapts to your strength, based on the evaluation - although if one makes a gross blunder , your goose is cooked. The algorithms are the same for "Hard", "Medium" and "Easy" are the same , the only difference is the starting point ( Elo Strength starting point , "Hard" starts at a 2900 Elo setting , "Medium" starts at a 2400 Elo setting and "Easy" starts at a "1500" Elo setting.

The "Hard" setting hash a 900 Elo playing range , from 1900 to 2800:

Code: Select all

Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-2800   2800   0.0   15   15   500  317.0  63.4  161   27  312  32.2  62.4  2712 
   2 Honey-X5i-Hard   2712  88.4   15   15   500  183.0  36.6   27  161  312   5.4  62.4  2800 
---------------------------------------------------------------------------------------------------------

Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-2500   2528   0.0   22   22   500  290.5  58.1  172   91  237  34.4  47.4  2472 
   2 Honey-X5i-Hard   2472  56.3   22   22   500  209.5  41.9   91  172  237  18.2  47.4  2528 
---------------------------------------------------------------------------------------------------------

Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-Hard   2032   0.0   29   29   500  341.0  68.2  296  114   90  59.2  18.0  1900 
   2 Honey-X5i-1900   1900 131.7   29   29   500  159.0  31.8  114  296   90  22.8  18.0  2032 
---------------------------------------------------------------------------------------------------------
The "Medium" setting hash a 600 Elo playing range , from 1300 to 1900:

Code: Select all

Rank Name              Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-1900     1900   0.0   24   24   500  335.0  67.0  249   79  172  49.8  34.4  1778 
   2 Honey-X5i-Medium   1778 121.4   24   24   500  165.0  33.0   79  249  172  15.8  34.4  1900 
---------------------------------------------------------------------------------------------------------

Rank Name              Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-Medium   1420   0.0   28   28   500  333.0  66.6  280  114  106  56.0  21.2  1300 
   2 Honey-X5i-1300     1300 120.1   28   28   500  167.0  33.4  114  280  106  22.8  21.2  1420 
---------------------------------------------------------------------------------------------------------
The "Easy" setting has a 300 Elo playing range from 1000 to 1300

Code: Select all

Rank Name              Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-Medium   1420   0.0   28   28   500  333.0  66.6  280  114  106  56.0  21.2  1300 
   2 Honey-X5i-1300     1300 120.1   28   28   500  167.0  33.4  114  280  106  22.8  21.2  1420 
---------------------------------------------------------------------------------------------------------
Rank Name            Rating   Δ     +    -     #     Σ    Σ%     W    L    D   W%    =%   OppR 
---------------------------------------------------------------------------------------------------------
   1 Honey-X5i-Easy   1074   0.0   29   29   500  301.5  60.3  273  170   57  54.6  11.4  1000 
   2 Honey-X5i-1000   1000  73.1   29   29   500  198.5  39.7  170  273   57  34.0  11.4  1074 
---------------------------------------------------------------------------------------------------------
Code changes will soon be uploaded to Github and we'll start on making exe's and make available for download.
All of the code changes above will also be in Crystal-Honey X5i as well.

User avatar
Ovyron
Posts: 2489
Joined: Tue Jul 03, 2007 2:30 am

Re: updates ...

Post by Ovyron » Thu Sep 05, 2019 12:33 pm

Something about Honey's name here... are you planning on calling it "something X5i"? Where does the X5i come from?

I think the previous incarnation was called Honey XPro and I liked that, and would hope for a clear version scheme, such as naming the next one "Honey 1.0" (XPro would then just be some Beta of the concept) or "Honey XPro 2.0" (the second release of the XPro series.)

But "Crystal Honey X5i" :shock: sounds just too convoluted, unless we'd also be getting the X5 (without the i), the Honey (without Crystal), X4, X3, and X2... the naming scheme for releases could be greatly simplified and avoid confusion (or questions like "where's the others?" with "the other one is just Honey XPro" as the answer.)

"Honey 2" or just "Crystal Honey" (first one on a new series) would work better.
Great spirits have always encountered violent opposition from mediocre minds.

MikeB
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Re: updates ...

Post by MikeB » Thu Sep 05, 2019 12:50 pm

Ovyron wrote:
Thu Sep 05, 2019 12:33 pm
Something about Honey's name here... are you planning on calling it "something X5i"? Where does the X5i come from?

I think the previous incarnation was called Honey XPro and I liked that, and would hope for a clear version scheme, such as naming the next one "Honey 1.0" (XPro would then just be some Beta of the concept) or "Honey XPro 2.0" (the second release of the XPro series.)

But "Crystal Honey X5i" :shock: sounds just too convoluted, unless we'd also be getting the X5 (without the i), the Honey (without Crystal), X4, X3, and X2... the naming scheme for releases could be greatly simplified and avoid confusion (or questions like "where's the others?" with "the other one is just Honey XPro" as the answer.)

"Honey 2" or just "Crystal Honey" (first one on a new series) would work better.
I like convoluted ..😉 it's taking over the scheme from McCain. The "i" is a trade secret. haha

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