Thanks for your feed back. To be exact it's not start bat rather the end) I've been doing chess programming for 3 years, wrote several engines in C with full FIDE rules. This program is more like a summary of my overall chess programming experience)zullil wrote: ↑Sat Jun 08, 2019 12:29 pm Good start!
Not handling all legal moves while allowing illegal moves is undesirable.
Also, after I (illegally) captured using a pinned pawn, the engine moved its (unprotected) Queen adjacent to my King and announced checkmate, ending the game. Not only could I have captured the Queen, but my King also had a square to flee to. So mate-detection code needs work.
Bare minimum chess program in javascript
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- Posts: 771
- Joined: Sat Sep 08, 2018 5:37 pm
- Location: Ukraine
- Full name: Maksim Korzh
Re: Bare minimum chess program in javascript
Didactic chess engines:
https://www.chessprogramming.org/Maksim_Korzh
Chess programming YouTube channel:
https://www.youtube.com/channel/UCB9-pr ... KKqDgXhsMQ
https://www.chessprogramming.org/Maksim_Korzh
Chess programming YouTube channel:
https://www.youtube.com/channel/UCB9-pr ... KKqDgXhsMQ
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- Posts: 771
- Joined: Sat Sep 08, 2018 5:37 pm
- Location: Ukraine
- Full name: Maksim Korzh
Re: Bare minimum chess program in javascript
Thanks for reporting bug, RubiChess, already fixed. I've overlooked that while porting code from C to JS
Didactic chess engines:
https://www.chessprogramming.org/Maksim_Korzh
Chess programming YouTube channel:
https://www.youtube.com/channel/UCB9-pr ... KKqDgXhsMQ
https://www.chessprogramming.org/Maksim_Korzh
Chess programming YouTube channel:
https://www.youtube.com/channel/UCB9-pr ... KKqDgXhsMQ