LC0 For Android!!! History Made!!

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Laskos
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Re: LC0 For Android!!! History Made!!

Post by Laskos » Fri May 24, 2019 8:13 am

MikeB wrote:
Fri May 24, 2019 4:00 am
Dann Corbit wrote:
Thu May 23, 2019 10:54 pm
Do android devices have powerful GPUs?
If not, then I guess it stinks on android.
Correct no GPU, but it will not stink if you use a one of the smaller nets offered by dkappe - GM+ strength on a Pi ( similar to a weak andriod) .
Wow, works like a charm with DroidFish (just set the weights filename and path manually). Using 64bit version, BLAS backend, 4 threads (4 faster cores), dkappe 11258-48x5-se network. Getting about 400 nps after 4-5 seconds. Beats the hell out of me. Usual Leela style, GM-like. Very fun!

As it beats me like a duck, maybe I will check its strength against some other engine.

Thanks everybody in this thread.

Nay Lin Tun
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Re: LC0 For Android!!! History Made!!

Post by Nay Lin Tun » Fri May 24, 2019 9:07 am




I downloaded 11258 112x8 SE net which is the highest in the list.

This is 2 min bullet on my Galaxy S10+
Leela played like random. :(

jp
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Re: LC0 For Android!!! History Made!!

Post by jp » Fri May 24, 2019 9:22 am

Nay Lin Tun wrote:
Fri May 24, 2019 9:07 am
I downloaded 11258 112x8 SE net which is the highest in the list.

This is 2 min bullet on my Galaxy S10+
Leela played like random. :(
Does it show how many nodes per move it's calculating?

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AdminX
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Re: LC0 For Android!!! History Made!!

Post by AdminX » Fri May 24, 2019 10:03 am

Eduard wrote:
Fri May 24, 2019 3:29 am
Can someone explain how to correctly install the engine under Droidfish? I have Android 8.1.0 64 Bit. I installed the engine (blas) and copied a distilled network to the same directory. The engine loads, but it does not runs.
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Nay Lin Tun
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Re: LC0 For Android!!! History Made!!

Post by Nay Lin Tun » Fri May 24, 2019 10:20 am

jp wrote:
Fri May 24, 2019 9:22 am
Nay Lin Tun wrote:
Fri May 24, 2019 9:07 am
I downloaded 11258 112x8 SE net which is the highest in the list.

This is 2 min bullet on my Galaxy S10+
Leela played like random. :(
Does it show how many nodes per move it's calculating?

Approx 200knps. I am using small net.

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AdminX
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Re: LC0 For Android!!! History Made!!

Post by AdminX » Fri May 24, 2019 4:35 pm

Two games using Acid-Ape ID: 11258-48x5-se.pb.gz



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Eduard
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Re: LC0 For Android!!! History Made!!

Post by Eduard » Fri May 24, 2019 5:14 pm

Problem with Acid Ape.

Can anyone explane why LC0 Android does not works under "Acid Ape Chess Grandmaster." I have set the same Engine Settings like with/in Droidfish, but the Engine does not calculate.

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abik
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Re: LC0 For Android!!! History Made!!

Post by abik » Fri May 24, 2019 5:18 pm

Ferdy wrote:
Fri May 24, 2019 5:25 am
2. Chess for android, not ok
Actually you can run LC0 in Chess for Android too with an extra setup step.
  • Copy lc0 binary and weights files to /sdcard
  • Install engine from SD card on lc0
  • Install engine from SD card on weights file (not intuitive, but this puts file in right place)
  • Import engine lc0
After this you can play lc0. The auto-discover default will find the weights file in the same directory.
Last edited by abik on Fri May 24, 2019 5:35 pm, edited 1 time in total.

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AdminX
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Re: LC0 For Android!!! History Made!!

Post by AdminX » Fri May 24, 2019 5:20 pm

Acid-Ape MCTS NN two more.



Last edited by AdminX on Fri May 24, 2019 5:30 pm, edited 1 time in total.
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Re: LC0 For Android!!! History Made!!

Post by Eduard » Fri May 24, 2019 5:23 pm

I have found the reason. The path to the network hase not the same name. :roll:

Droidfish:

sdcard/Droidfish/uci/11258-48x5-se.pb

Acip Ape:

storage/emulated/0/Droidfish/uci/11258-48x5-se.pb

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