Great job, and many thanks!kranium wrote: ↑Tue Apr 09, 2019 3:16 pm Hi all-
I recently released a new toy...an open-source engine GUI on Github:
https://github.com/FireFather/Zentropy
It's intended for modern Windows 64-bit systems.
It written in C#, and utilizes fast windows bitmap routines.
Game play can be ultra-fast (for ex: fixed depth = 12) without any negative effects.
It currently supports match play only, but I will be attempting to implement round-robin and gauntlet modes in the coming weeks and months.
It's not been thoroughly tested on a variety of systems, so is bound to have bugs.
Just let me know about any issue (either here, privately, or on github), and I'll do my best to resolve it.
One feature that may be interesting for developers/testers is the live match LOS calculation...
I thinking of adding a feature that ends the match when LOS = X% (an adjustable threshold).
In addition to the GUI application, there are 362 engines (64-bit popcnt or less) and their logos (in 100 x 50 format) included in the download.
(I was fairly careful with my selection process here, but if there are any that shouldn't be distributed in this manner, please let me know and I'll adjust the download accordingly).
Suggestions are welcome,
Norm
Zentropy GUI
Moderators: hgm, Rebel, chrisw
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Re: Zentropy GUI
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
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Re: Zentropy GUI
Great idea....but what is really needed in addition to RR and Gauntlet Tourneys....Is "Swiss System" capabilitykranium wrote: ↑Tue Apr 09, 2019 3:16 pm Hi all-
I recently released a new toy...an open-source engine GUI on Github:
https://github.com/FireFather/Zentropy
It's intended for modern Windows 64-bit systems.
It written in C#, and utilizes fast windows bitmap routines.
Game play can be ultra-fast (for ex: fixed depth = 12) without any negative effects.
It currently supports match play only, but I will be attempting to implement round-robin and gauntlet modes in the coming weeks and months.
It's not been thoroughly tested on a variety of systems, so is bound to have bugs.
Just let me know about any issue (either here, privately, or on github), and I'll do my best to resolve it.
One feature that may be interesting for developers/testers is the live match LOS calculation...
I thinking of adding a feature that ends the match when LOS = X% (an adjustable threshold).
In addition to the GUI application, there are 362 engines (64-bit popcnt or less) and their logos (in 100 x 50 format) included in the download.
(I was fairly careful with my selection process here, but if there are any that shouldn't be distributed in this manner, please let me know and I'll adjust the download accordingly).
Suggestions are welcome,
Norm
Right now there are hundreds of engines that need testing...and each day more and more show up..RR events are great but take way too long to finish them up...HELP!!
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Re: Zentropy GUI
Hi - wow looks GREAT - very very intersting!
Some questions: Do yo plan to support
1. Online Games (FICS, LICHESS, chess.com)?
2. eBoards : DGT, Millenium Chess Genius Exclusive Board?
Peter
Some questions: Do yo plan to support
1. Online Games (FICS, LICHESS, chess.com)?
2. eBoards : DGT, Millenium Chess Genius Exclusive Board?
Peter
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Re: Zentropy GUI
Hi Peter, I not planning to implement either of those at those point, but they're good suggestions.
Thx much!
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Re: Zentropy GUI
Yes, Swiss tournaments is a great idea. Thx!supersharp77 wrote: ↑Tue Apr 09, 2019 11:01 pm Great idea....but what is really needed in addition to RR and Gauntlet Tourneys....Is "Swiss System" capability
Right now there are hundreds of engines that need testing...and each day more and more show up..RR events are great but take way too long to finish them up...HELP!!
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Re: Zentropy GUI
Where is the link for the download? I do not see it. Thank you
Ok, I think it's on the bin folder, but I do not think there's an extended download with the engines.
Ok, I think it's on the bin folder, but I do not think there's an extended download with the engines.
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Re: Zentropy GUI
from here
https://github.com/FireFather/Zentropy
click on 1 Release
the full release package is there
https://github.com/FireFather/Zentropy/releases
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Re: Zentropy GUI
Thaanks Norm,
I like it, very creative ideas.
I like it, very creative ideas.
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers
__________________________________________________________________
Ted Summers
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Re: Zentropy GUI
Nice interface thanks for sharing.kranium wrote: ↑Tue Apr 09, 2019 3:16 pm Hi all-
I recently released a new toy...an open-source engine GUI on Github:
https://github.com/FireFather/Zentropy
It's intended for modern Windows 64-bit systems.
It written in C#, and utilizes fast windows bitmap routines.
Game play can be ultra-fast (for ex: fixed depth = 12) without any negative effects.
It currently supports match play only, but I will be attempting to implement round-robin and gauntlet modes in the coming weeks and months.
It's not been thoroughly tested on a variety of systems, so is bound to have bugs.
Just let me know about any issue (either here, privately, or on github), and I'll do my best to resolve it.
One feature that may be interesting for developers/testers is the live match LOS calculation...
I thinking of adding a feature that ends the match when LOS = X% (an adjustable threshold).
In addition to the GUI application, there are 362 engines (64-bit popcnt or less) and their logos (in 100 x 50 format) included in the download.
(I was fairly careful with my selection process here, but if there are any that shouldn't be distributed in this manner, please let me know and I'll adjust the download accordingly).
Suggestions are welcome,
Norm
There seems to be an issue in pgn output.
Example output from games.pgn
[Event "Engine Game"]
[Site "Earth"]
[Date "2019.04.13"]
[Round "3"]
[White "Komodo 9.02 64-bit "]
[Black "Stockfish 10 64 POPCNT"]
[SetUp "1"]
[FEN "rnbqkbnr/pp3ppp/4p3/2p1P3/3p4/2P2N2/PP1P1PPP/RNBQKB1R w KQkq - 0 5"]
[Result "1/2-1/2"]
1. Nf3 e6 2. Be2 Ne7 3. Ng5 Bg6 4. Na3 c5 5. dxc5 Nec6 6. Be3 Nxe5 7. O-O Nbc6 8. Nb5 a6 9. Nd4 Qd7 10. Nxc6 Nxc6 11. c3 e5 12. b4 f6 13. Nf3 Rc8 14. a3 Be7 15. Ra2 Qe6 16. Rd2 Rd8 17. Qb3 O-O 18. Rfd1 Bf7 19. Qb1 Rfe8 20. Re1 g6 21. Bd1 Bf8 22. Bb3 Bg7 23. Nh2 Ne7 24. Qc2 Kh7 25. f3 Bh6 26. Qd3 Bxe3+ 27. Qxe3 Qc6 28. Nf1 d4 29. cxd4 Nf5 30. d5 Bxd5 31. Bxd5 Rxd5 32. Qf2 Rxd2 33. Qxd2 Re7 34. Rd1 Qa4 35. Qd8 Rf7 -0.55 D26} Kg7 {-0.29 D20} 37. Rd3 {-1.10 D25} Nd4 {-0.28 D20} 38. Ne3 {-0.39 D26} Qb5 {-0.18 D19} 39. Rd2 {0.00 D29} Rd7 {-0.09 D22} 40. Qe8 {0.00 D30} Nxf3+ {-0.09 D22} 41. gxf3 {0.00 D30} Rxd2 {-0.07 D20} 42. Qe7+ {0.00 D31} Kg8 {-0.07 D21} 43. Qe6+ {0.00 D31} Kf8 {-0.07 D22} 44. Qxf6+ {0.00 D30} Ke8 {-0.07 D23} 45. Qe6+ {0.00 D31} Kd8 {0.00 D26} 46. Nc4 {+0.07 D20} Rd1+ {0.00 D27} 47. Kg2 {+0.07 D21} Qd7 {0.00 D27} 48. Qf6+ {+0.07 D21} Qe7 {0.00 D27} 49. Qb6+ {+0.07 D22} Kc8 {0.00 D28} 50. Qxg6 {+0.07 D23} Kb8 {0.00 D30} 51. Nd6 {+0.07 D25} Qxh4 {0.00 D40} 52. Qe8+ {+0.07 D26} Ka7 {0.00 D39} 53. Nc8+ {+0.07 D29} Kb8 {0.00 D42} 54. Nd6+ {+0.07 D28} Ka7 {0.00 D44} 55. Nc8+ {+0.07 D31} Kb8 {0.00 D45} 56. Ne7+ {+0.07 D30} Ka7 {0.00 D48} 57. Nc8+ {+0.07 D32} Kb8 {0.00 D47} 58. Ne7+ {+0.07 D31} Ka7 {0.00 D43} {Threefold Repetition} 1/2-1/2
The start FEN is:
[d]rnbqkbnr/pp3ppp/4p3/2p1P3/3p4/2P2N2/PP1P1PPP/RNBQKB1R w KQkq - 0 5
Notice the first move in the game - 1. Nf3 but there is already N at f3 in start FEN.
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Re: Zentropy GUI
Thx for bringing this to my attention Ferdy
I'll take a look later today...
I'll take a look later today...