Hi all-
I recently released a new toy...an open-source engine GUI on Github:
https://github.com/FireFather/Zentropy
It's intended for modern Windows 64-bit systems.
It written in C#, and utilizes fast windows bitmap routines.
Game play can be ultra-fast (for ex: fixed depth = 12) without any negative effects.
It currently supports match play only, but I will be attempting to implement round-robin and gauntlet modes in the coming weeks and months.
It's not been thoroughly tested on a variety of systems, so is bound to have bugs.
Just let me know about any issue (either here, privately, or on github), and I'll do my best to resolve it.
One feature that may be interesting for developers/testers is the live match LOS calculation...
I thinking of adding a feature that ends the match when LOS = X% (an adjustable threshold).
In addition to the GUI application, there are 362 engines (64-bit popcnt or less) and their logos (in 100 x 50 format) included in the download.
(I was fairly careful with my selection process here, but if there are any that shouldn't be distributed in this manner, please let me know and I'll adjust the download accordingly).
Suggestions are welcome,
Norm
Zentropy GUI
Moderators: hgm, Rebel, chrisw
-
- Posts: 261
- Joined: Sun Nov 13, 2016 10:37 am
Re: Zentropy GUI
Congratulations! It really looks interesting. By the way, about the tests: SPRT is planned? This is just to automatically stop the test
Zevra 2 is my chess engine. Binary, source and description here: https://github.com/sovaz1997/Zevra2
Zevra v2.5 is last version of Zevra: https://github.com/sovaz1997/Zevra2/releases
Zevra v2.5 is last version of Zevra: https://github.com/sovaz1997/Zevra2/releases
-
- Posts: 2129
- Joined: Thu May 29, 2008 10:43 am
-
- Posts: 154
- Joined: Sun Jan 20, 2019 11:23 am
- Full name: kek w
Re: Zentropy GUI
I like it
What immediately sprang to my mind was syzygy tb adjudication up to 7 man. I only know that cutechess-cli is capable of this but none of the guis afaik.
What immediately sprang to my mind was syzygy tb adjudication up to 7 man. I only know that cutechess-cli is capable of this but none of the guis afaik.
-
- Posts: 2801
- Joined: Mon Feb 11, 2008 3:53 pm
- Location: Denmark
- Full name: Damir Desevac
Re: Zentropy GUI
Thanks for the new GUI Norm. One question, does it also support ctg book format for Chessbase and Fritz GUI?
-
- Posts: 2129
- Joined: Thu May 29, 2008 10:43 am
Re: Zentropy GUI
I'm afraid not Damir. At the moment it uses FEN notation for book positions. But it does have a routine to convert any PGN to book.
(Simply chose the desired depth and each game in the pgn will be converted (at the specified depth) to a FEN position...
original PGN is not modified.)
Currently the name of the book file is hard coded : (book.fen)
There's one included with the download which was generated from a high quality 10,000 game GM PGN (@ 4 moves, 8 plies).
Last edited by kranium on Tue Apr 09, 2019 5:40 pm, edited 2 times in total.
-
- Posts: 2129
- Joined: Thu May 29, 2008 10:43 am
Re: Zentropy GUI
yes, a very nice feature...ChickenLogic wrote: ↑Tue Apr 09, 2019 4:59 pm I like it
What immediately sprang to my mind was syzygy tb adjudication up to 7 man. I only know that cutechess-cli is capable of this but none of the guis afaik.
I'll definitely try
Thx!
-
- Posts: 4607
- Joined: Wed Oct 01, 2008 6:33 am
- Location: Regensburg, Germany
- Full name: Guenther Simon
Re: Zentropy GUI
You should make also a download for people, who don't need the whole engines and/or popcount folder. (over 2GB extracted IIRC)kranium wrote: ↑Tue Apr 09, 2019 3:16 pm Hi all-
I recently released a new toy...an open-source engine GUI on Github:
https://github.com/FireFather/Zentropy
It's intended for modern Windows 64-bit systems.
It written in C#, and utilizes fast windows bitmap routines.
Game play can be ultra-fast (for ex: fixed depth = 12) without any negative effects.
It currently supports match play only, but I will be attempting to implement round-robin and gauntlet modes in the coming weeks and months.
It's not been thoroughly tested on a variety of systems, so is bound to have bugs.
Just let me know about any issue (either here, privately, or on github), and I'll do my best to resolve it.
One feature that may be interesting for developers/testers is the live match LOS calculation...
I thinking of adding a feature that ends the match when LOS = X% (an adjustable threshold).
In addition to the GUI application, there are 362 engines (64-bit popcnt or less) and their logos (in 100 x 50 format) included in the download.
(I was fairly careful with my selection process here, but if there are any that shouldn't be distributed in this manner, please let me know and I'll adjust the download accordingly).
Suggestions are welcome,
Norm
Anyhow, I will take a look at it, after I made a macro for converting my winboard/cutechess engine settings into your config style :)
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
-
- Posts: 2801
- Joined: Mon Feb 11, 2008 3:53 pm
- Location: Denmark
- Full name: Damir Desevac
Re: Zentropy GUI
does the gui support bin books ?
-
- Posts: 2129
- Joined: Thu May 29, 2008 10:43 am