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New engine releases 2019
Posted: Mon Jan 28, 2019 5:09 pm
by Guenther
Re: New engine releases 2019
Posted: Sat Feb 02, 2019 12:35 pm
by Guenther
Re: New engine releases 2019
Posted: Fri Feb 08, 2019 10:49 pm
by tmokonen
Re: New engine releases 2019
Posted: Fri Feb 08, 2019 10:53 pm
by CMCanavessi
Nice! Laser 1.7 is out!
BTW, where did you get an updated Robocide source? Is it still being developed? Or is it the same as always?
Re: New engine releases 2019
Posted: Sat Feb 09, 2019 12:22 am
by tmokonen
CMCanavessi wrote: ↑Fri Feb 08, 2019 10:53 pm
Nice! Laser 1.7 is out!
BTW, where did you get an updated Robocide source? Is it still being developed? Or is it the same as always?
The sources are on GitHub:
https://github.com/DanielWhite94/robocide/releases
Re: New engine releases 2019
Posted: Sat Feb 09, 2019 8:47 am
by Guenther
CMCanavessi wrote: ↑Fri Feb 08, 2019 10:53 pm
Nice! Laser 1.7 is out!
BTW, where did you get an updated Robocide source? Is it still being developed? Or is it the same as always?
The source was not updated, but there was no windows compile publically available (only linux ones).
Thanks Tony.
Re: New engine releases 2019
Posted: Mon Feb 11, 2019 11:36 pm
by tmokonen
SpaceDog 0.96.5 by Dr. Eric Silverman is now available, with Windows and Mac compiles. It is based on the engine VICE:
https://github.com/thorsilver/SpaceDog/ ... ag/v0.96.5
https://drericsilverman.wordpress.com/c ... ogramming/
Re: New engine releases 2019
Posted: Tue Feb 12, 2019 6:49 am
by Richard Allbert
That's a nice blog, thanks for posting.
Re: New engine releases 2019
Posted: Tue Feb 12, 2019 9:57 am
by Gabor Szots
Two things:
1. The downloaded engine introduces itself as v1.0.
2. The syzygy bases must be under its own folder. No path parameter. I don't think many will like that solution.
Re: New engine releases 2019
Posted: Tue Feb 12, 2019 12:20 pm
by ljgw
Hello All,
I've made a new FrankWalter release: 2.3.2, and FrankWalter is now hosted on Github:
https://github.com/ljgw/frankwalter/releases
The main 'improvement' is that FrankWalter is now open source. Besides that, the most important changes are how the xboard protocol is parsed and how time is managed for the engine. This should now allow pondering for the engine, and also makes the engine a little bit faster, but otherwise there is no difference in which moves would be played by the engine. In particular, 2.3.2 is just a bugfix for the 2.3.1 release.
Due to the nature of the release, I appreciate any feedback on how FrankWalter behaves in the assorted GUIs and tournament managers, especially when pondering.
One last thing: to avoid anymore confusion, I've standardized the engine name, and gotten rid of the dash. It is now "FrankWalter", just like its aleady spelled on CCRL.